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Commit 60c83e03 authored by Robin Halseth Sandvik's avatar Robin Halseth Sandvik
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Added enum to tell how an ability should be fired.

parent 7f4af08a
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1 merge request!56New ability fire rework. (Charging)
using System.Collections;
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BigSock {
/*
How an ability should be fired off.
*/
public enum FireType {
Standard, // Fires on press. Holding down does nothing.
FullAuto, // Can hold down to auto-fire
Charge, // Ability can be held down to charge.
}
}
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