diff --git a/MrBigsock/Assets/Code/Core/Abilities/Base/FireType.cs b/MrBigsock/Assets/Code/Core/Abilities/Base/FireType.cs new file mode 100644 index 0000000000000000000000000000000000000000..5171b0a0d8f7c75f98237dee081a6519efec9cc7 --- /dev/null +++ b/MrBigsock/Assets/Code/Core/Abilities/Base/FireType.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System; +using System.Collections.Generic; +using System.Text; + +using UnityEngine; +using UnityEngine.InputSystem; + + +namespace BigSock { + + /* + How an ability should be fired off. + */ + public enum FireType { + Standard, // Fires on press. Holding down does nothing. + FullAuto, // Can hold down to auto-fire + Charge, // Ability can be held down to charge. + } + +}