From 60c83e03df90f1b1e6cb79828056e01d5b3e16c2 Mon Sep 17 00:00:00 2001
From: Ny Bruker <robinhs@stud.ntnu.no>
Date: Tue, 1 Nov 2022 17:58:45 +0100
Subject: [PATCH] Added enum to tell how an ability should be fired.

---
 .../Code/Core/Abilities/Base/FireType.cs      | 21 +++++++++++++++++++
 1 file changed, 21 insertions(+)
 create mode 100644 MrBigsock/Assets/Code/Core/Abilities/Base/FireType.cs

diff --git a/MrBigsock/Assets/Code/Core/Abilities/Base/FireType.cs b/MrBigsock/Assets/Code/Core/Abilities/Base/FireType.cs
new file mode 100644
index 00000000..5171b0a0
--- /dev/null
+++ b/MrBigsock/Assets/Code/Core/Abilities/Base/FireType.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using UnityEngine;
+using UnityEngine.InputSystem;
+
+
+namespace BigSock {
+
+	/*
+		How an ability should be fired off.
+	*/
+	public enum FireType {
+		Standard,  // Fires on press. Holding down does nothing.
+		FullAuto,  // Can hold down to auto-fire
+		Charge,    // Ability can be held down to charge.
+	}
+
+}
-- 
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