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Commit 41f0393b authored by Magnus Segtnan Skjølberg's avatar Magnus Segtnan Skjølberg
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(#18): remove setinputprocessor to null

parent 6a38f776
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3 merge requests!51Resolve "Adjust cannon angle from touch input",!35Draft: Resolve "Adjust cannon angle from touch input",!32Combine hud with gameplay
......@@ -2,25 +2,15 @@ package com.game.tankwars.view;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Event;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Button;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
import com.badlogic.gdx.scenes.scene2d.ui.Value;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
import com.badlogic.gdx.scenes.scene2d.utils.FocusListener;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.viewport.ExtendViewport;
......@@ -125,7 +115,7 @@ public class LoginScreen implements Screen {
@Override
public void hide() {
Gdx.input.setInputProcessor(null);
//Gdx.input.setInputProcessor(null);
}
......
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