From 41f0393b06631cf158e5e7e888667c273b3f3089 Mon Sep 17 00:00:00 2001 From: magnsskj <magnsskj@stud.ntnu.no> Date: Thu, 30 Mar 2023 14:28:56 +0200 Subject: [PATCH] (#18): remove setinputprocessor to null --- .../core/src/com/game/tankwars/view/LoginScreen.java | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/frontend/core/src/com/game/tankwars/view/LoginScreen.java b/frontend/core/src/com/game/tankwars/view/LoginScreen.java index 0e50515..a02ac78 100644 --- a/frontend/core/src/com/game/tankwars/view/LoginScreen.java +++ b/frontend/core/src/com/game/tankwars/view/LoginScreen.java @@ -2,25 +2,15 @@ package com.game.tankwars.view; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; -import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.scenes.scene2d.Actor; -import com.badlogic.gdx.scenes.scene2d.Event; -import com.badlogic.gdx.scenes.scene2d.InputEvent; -import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; -import com.badlogic.gdx.scenes.scene2d.ui.Button; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.TextField; -import com.badlogic.gdx.scenes.scene2d.ui.Value; -import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; import com.badlogic.gdx.scenes.scene2d.utils.Drawable; -import com.badlogic.gdx.scenes.scene2d.utils.FocusListener; import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.ScreenUtils; import com.badlogic.gdx.utils.viewport.ExtendViewport; @@ -125,7 +115,7 @@ public class LoginScreen implements Screen { @Override public void hide() { - Gdx.input.setInputProcessor(null); + //Gdx.input.setInputProcessor(null); } -- GitLab