diff --git a/frontend/core/src/com/game/tankwars/view/LoginScreen.java b/frontend/core/src/com/game/tankwars/view/LoginScreen.java
index 0e5051580e8ebba1aa99ab17243f7a5018a74012..a02ac785fa4938a19e2ddad721aadc29edf2ee18 100644
--- a/frontend/core/src/com/game/tankwars/view/LoginScreen.java
+++ b/frontend/core/src/com/game/tankwars/view/LoginScreen.java
@@ -2,25 +2,15 @@ package com.game.tankwars.view;
 
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Screen;
-import com.badlogic.gdx.graphics.Color;
-import com.badlogic.gdx.graphics.g2d.BitmapFont;
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.scenes.scene2d.Actor;
-import com.badlogic.gdx.scenes.scene2d.Event;
-import com.badlogic.gdx.scenes.scene2d.InputEvent;
-import com.badlogic.gdx.scenes.scene2d.InputListener;
 import com.badlogic.gdx.scenes.scene2d.Stage;
-import com.badlogic.gdx.scenes.scene2d.ui.Button;
 import com.badlogic.gdx.scenes.scene2d.ui.Label;
 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
 import com.badlogic.gdx.scenes.scene2d.ui.Table;
 import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
 import com.badlogic.gdx.scenes.scene2d.ui.Image;
 import com.badlogic.gdx.scenes.scene2d.ui.TextField;
-import com.badlogic.gdx.scenes.scene2d.ui.Value;
-import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
 import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
-import com.badlogic.gdx.scenes.scene2d.utils.FocusListener;
 import com.badlogic.gdx.utils.Align;
 import com.badlogic.gdx.utils.ScreenUtils;
 import com.badlogic.gdx.utils.viewport.ExtendViewport;
@@ -125,7 +115,7 @@ public class LoginScreen implements Screen {
 
     @Override
     public void hide() {
-        Gdx.input.setInputProcessor(null);
+        //Gdx.input.setInputProcessor(null);
     }