diff --git a/frontend/core/src/com/game/tankwars/view/LoginScreen.java b/frontend/core/src/com/game/tankwars/view/LoginScreen.java index 0e5051580e8ebba1aa99ab17243f7a5018a74012..a02ac785fa4938a19e2ddad721aadc29edf2ee18 100644 --- a/frontend/core/src/com/game/tankwars/view/LoginScreen.java +++ b/frontend/core/src/com/game/tankwars/view/LoginScreen.java @@ -2,25 +2,15 @@ package com.game.tankwars.view; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; -import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.scenes.scene2d.Actor; -import com.badlogic.gdx.scenes.scene2d.Event; -import com.badlogic.gdx.scenes.scene2d.InputEvent; -import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; -import com.badlogic.gdx.scenes.scene2d.ui.Button; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.TextField; -import com.badlogic.gdx.scenes.scene2d.ui.Value; -import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; import com.badlogic.gdx.scenes.scene2d.utils.Drawable; -import com.badlogic.gdx.scenes.scene2d.utils.FocusListener; import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.ScreenUtils; import com.badlogic.gdx.utils.viewport.ExtendViewport; @@ -125,7 +115,7 @@ public class LoginScreen implements Screen { @Override public void hide() { - Gdx.input.setInputProcessor(null); + //Gdx.input.setInputProcessor(null); }