- Oct 29, 2022
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Robin Halseth Sandvik authored
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- Oct 02, 2022
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Robin Halseth Sandvik authored
- Uses AttackStats passed from the attack. - Takes target from attack instead of mouse pos. - Implemented range.
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- Oct 01, 2022
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Robin Halseth Sandvik authored
- Added method for healing characters. - Added calls to trigger some item events.
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Robin Halseth Sandvik authored
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- Sep 30, 2022
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Robin Halseth Sandvik authored
- Added code to trigger the events. - Added Actor prop to AttackStats so we can see where the damage came from.
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- Sep 27, 2022
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Robin Halseth Sandvik authored
- Adjusting the knockback to be reasonable level. - Rewrite movement code to use acceleration.
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- Sep 25, 2022
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Robin Halseth Sandvik authored
- TakeDamage() now takes new AttackStats object.
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- Sep 24, 2022
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Robin Halseth Sandvik authored
- OnColide for projectiles. - Layers to prevent collision between player and bullets. - Commented out some unused print statements. - Added hp handling to EnemyController.
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- Sep 22, 2022
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Robin Halseth Sandvik authored
- Projectiles follow mouse position. - Player sprite follows mouse position. - Cooldown on attacks. - Can attack with left-click.
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Robin Halseth Sandvik authored
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- Sep 19, 2022
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Robin Ruud Kristensen authored
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