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Commit f3811097 authored by Robin Halseth Sandvik's avatar Robin Halseth Sandvik
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Changed to use Vector2 instead.

parent 21610287
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1 merge request!53ToolTips, new ability parameter system & misc clean ups.
......@@ -14,7 +14,7 @@ namespace BigSock {
public float speed = 10.0f;
bool moved = false;
//Vector3 direction;
Vector3 startingPos;
Vector2 startingPos;
/*
Damage of the character.
......@@ -38,7 +38,7 @@ namespace BigSock {
/*
The direction of the attack.
*/
public Vector3 Direction { get; set; }
public Vector2 Direction { get; set; }
// Start is called before the first frame update
......@@ -51,12 +51,6 @@ namespace BigSock {
{
if (!moved)
{
//var mouse = Camera.main.ScreenToWorldPoint(Input.mousePosition);
//var pos = transform.position;
//var temp = (mouse - pos);
//temp.z = 0;
//direction = temp.normalized;
//print($"[AttackMovement.Update()] {mouse} - {pos} = {direction}");
startingPos = transform.position;
moved = true;
}
......
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