From f381109770a638f782a97a2e6a95239000062314 Mon Sep 17 00:00:00 2001 From: Ny Bruker <robinhs@stud.ntnu.no> Date: Sat, 29 Oct 2022 19:13:41 +0200 Subject: [PATCH] Changed to use Vector2 instead. --- MrBigsock/Assets/Code/attack/AttackMovement.cs | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/MrBigsock/Assets/Code/attack/AttackMovement.cs b/MrBigsock/Assets/Code/attack/AttackMovement.cs index aa7795a3..54424647 100644 --- a/MrBigsock/Assets/Code/attack/AttackMovement.cs +++ b/MrBigsock/Assets/Code/attack/AttackMovement.cs @@ -14,7 +14,7 @@ namespace BigSock { public float speed = 10.0f; bool moved = false; //Vector3 direction; - Vector3 startingPos; + Vector2 startingPos; /* Damage of the character. @@ -38,7 +38,7 @@ namespace BigSock { /* The direction of the attack. */ - public Vector3 Direction { get; set; } + public Vector2 Direction { get; set; } // Start is called before the first frame update @@ -51,12 +51,6 @@ namespace BigSock { { if (!moved) { - //var mouse = Camera.main.ScreenToWorldPoint(Input.mousePosition); - //var pos = transform.position; - //var temp = (mouse - pos); - //temp.z = 0; - //direction = temp.normalized; - //print($"[AttackMovement.Update()] {mouse} - {pos} = {direction}"); startingPos = transform.position; moved = true; } -- GitLab