diff --git a/MrBigsock/Assets/Code/attack/AttackMovement.cs b/MrBigsock/Assets/Code/attack/AttackMovement.cs
index aa7795a3385fed211ac5008c6d464885cd9634fa..544246477882d1ba0c2d97b74e987cd0929497de 100644
--- a/MrBigsock/Assets/Code/attack/AttackMovement.cs
+++ b/MrBigsock/Assets/Code/attack/AttackMovement.cs
@@ -14,7 +14,7 @@ namespace BigSock {
 		public float speed = 10.0f;
 		bool moved = false;
 		//Vector3 direction;
-		Vector3 startingPos;
+		Vector2 startingPos;
 
 		/*
 			Damage of the character.
@@ -38,7 +38,7 @@ namespace BigSock {
 		/*
 			The direction of the attack.
 		*/
-		public Vector3 Direction { get; set; }
+		public Vector2 Direction { get; set; }
 
 
 		// Start is called before the first frame update 
@@ -51,12 +51,6 @@ namespace BigSock {
 		{
 			if (!moved)
 			{
-				//var mouse = Camera.main.ScreenToWorldPoint(Input.mousePosition);
-				//var pos = transform.position;
-				//var temp = (mouse - pos);
-				//temp.z = 0;
-				//direction = temp.normalized;
-				//print($"[AttackMovement.Update()] {mouse} - {pos} = {direction}");
 				startingPos = transform.position;
 				moved = true;
 			}