- Nov 10, 2022
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Gard Aleksander Furre authored
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- Oct 29, 2022
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Robin Halseth Sandvik authored
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Robin Halseth Sandvik authored
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- Oct 27, 2022
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Gard Aleksander Furre authored
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Robin Halseth Sandvik authored
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- Oct 20, 2022
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Gard Aleksander Furre authored
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- Oct 18, 2022
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Gard Aleksander Furre authored
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- Oct 04, 2022
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Robin Halseth Sandvik authored
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Robin Halseth Sandvik authored
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- Oct 03, 2022
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Gard Aleksander Furre authored
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- Sep 30, 2022
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Robin Halseth Sandvik authored
- Items class hierarchy. - Inventory class. - CharacterStats class. - Applies modifiers to character's stats.
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- Sep 29, 2022
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Robin Halseth Sandvik authored
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- Sep 27, 2022
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Robin Halseth Sandvik authored
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Robin Halseth Sandvik authored
- Adjusting the knockback to be reasonable level. - Rewrite movement code to use acceleration.
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- Sep 25, 2022
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Robin Halseth Sandvik authored
- TakeDamage() now takes new AttackStats object.
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Robin Halseth Sandvik authored
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- Sep 24, 2022
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Robin Halseth Sandvik authored
- OnColide for projectiles. - Layers to prevent collision between player and bullets. - Commented out some unused print statements. - Added hp handling to EnemyController.
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- Sep 22, 2022
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Gard Aleksander Furre authored
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Robin Halseth Sandvik authored
- Projectiles follow mouse position. - Player sprite follows mouse position. - Cooldown on attacks. - Can attack with left-click.
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Robin Halseth Sandvik authored
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- Sep 19, 2022
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Gard Aleksander Furre authored
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- Sep 15, 2022
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Gard Aleksander Furre authored
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Gard Aleksander Furre authored
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