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Commit c4f00624 authored by Gard Aleksander Furre's avatar Gard Aleksander Furre
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hp bar til sist enemy som tok dmg

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2 merge requests!75Main,!69hp bar til sist enemy som tok dmg
......@@ -4,6 +4,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using BigSock.Item;
using BigSock.UI;
namespace BigSock {
......@@ -80,6 +81,8 @@ namespace BigSock {
public int level;
public HpBarEnemy HpBarEnemy;
protected Rigidbody2D rb;
// The direction the character last moved.
......@@ -108,7 +111,7 @@ namespace BigSock {
protected virtual void Start() {
rb = GetComponent<Rigidbody2D>();
HpBarEnemy = GameObject.Find("HpBarEnemy")?.GetComponent<HpBarEnemy>();
//Inventory = new Inventory(this);
// Set the base stats.
......@@ -216,6 +219,13 @@ namespace BigSock {
// Trigger the event for taking damage.
OnTakeDamage?.Invoke(this, attack.Actor, attack);
if(HpBarEnemy == null) print("Error feil funk ikke");
HpBarEnemy?.SetMaxHpEnemy(this.MaxHP);
HpBarEnemy?.SetHPEnemy(this.HP);
print(this.HP + " ___ " + this.MaxHP);
if (TakeDamageAudio != null){
source[0].clip = TakeDamageAudio;
......@@ -223,7 +233,11 @@ namespace BigSock {
}
// Inform the attacker they hit us.
if(attack.Actor != null) attack.Actor.TargetHit(this, attack);
if(attack.Actor != null){
attack.Actor.TargetHit(this, attack);
}
// Add damage
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace BigSock.UI{
public class HpBarEnemy : MonoBehaviour
{
public Slider slider;
protected void Start(){
slider = GetComponent<Slider>();
}
public void SetHPEnemy(float hp){
slider.value = hp;
}
public void SetMaxHpEnemy(float hp){
slider.maxValue = hp;
}
}
}
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......@@ -79,6 +79,15 @@ namespace BigSock {
}
}
public override bool TakeDamage(AttackStats attack){
var d = base.TakeDamage(attack);
if(HpBarEnemy == null) print("Error feil funk ikke");
HpBarEnemy?.SetMaxHpEnemy(this.MaxHP);
HpBarEnemy?.SetHPEnemy(this.HP);
return d;
}
}
......
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