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Commit a4450dde authored by Robin Halseth Sandvik's avatar Robin Halseth Sandvik
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Added new status effect enum.

parent f6edd27c
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using System;
namespace BigSock {
/*
The different types of status effects.
*/
public enum StatusEffectType {
Invincible = 0,
Invisible = 1,
Stun = 2,
}
}
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