From a4450ddef1b35c77356d5cd14a58d080c7282aec Mon Sep 17 00:00:00 2001 From: Ny Bruker <robinhs@stud.ntnu.no> Date: Fri, 14 Oct 2022 17:37:57 +0200 Subject: [PATCH] Added new status effect enum. --- MrBigsock/Assets/Code/Core/StatusEffectType.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 MrBigsock/Assets/Code/Core/StatusEffectType.cs diff --git a/MrBigsock/Assets/Code/Core/StatusEffectType.cs b/MrBigsock/Assets/Code/Core/StatusEffectType.cs new file mode 100644 index 00000000..20e6e552 --- /dev/null +++ b/MrBigsock/Assets/Code/Core/StatusEffectType.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System.Linq; +using System; + + +namespace BigSock { + /* + The different types of status effects. + */ + public enum StatusEffectType { + Invincible = 0, + Invisible = 1, + Stun = 2, + } +} \ No newline at end of file -- GitLab