Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
P
Progark gruppe 3
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Tobias Ingebrigt Ørstad
Progark gruppe 3
Merge requests
!15
Resolve "PlayStateTemplate"
Code
Review changes
Check out branch
Download
Patches
Plain diff
Merged
Resolve "PlayStateTemplate"
27-playstatetemplate
into
dev
Overview
0
Commits
1
Pipelines
0
Changes
2
Merged
Tor Martin Frøberg Wang
requested to merge
27-playstatetemplate
into
dev
5 years ago
Overview
0
Commits
1
Pipelines
0
Changes
2
Expand
Closes
#27 (closed)
Edited
5 years ago
by
Tor Martin Frøberg Wang
0
0
Merge request reports
Compare
dev
dev (base)
and
latest version
latest version
fb4a9a10
1 commit,
5 years ago
2 files
+
114
−
0
Side-by-side
Compare changes
Side-by-side
Inline
Show whitespace changes
Show one file at a time
Files
2
Search (e.g. *.vue) (Ctrl+P)
frontend/core/src/com/gameware/game/states/ColorRushState.java
0 → 100644
+
78
−
0
Options
package
com.gameware.game.states
;
import
com.badlogic.gdx.Gdx
;
import
com.badlogic.gdx.graphics.g2d.SpriteBatch
;
import
com.badlogic.gdx.graphics.glutils.ShapeRenderer
;
public
class
ColorRushState
extends
PlayStateTemplate
{
private
int
currentChosenColor
=
0
;
private
int
oldChosenColor
=
0
;
private
ShapeRenderer
shapeRenderer
;
public
ColorRushState
(
GameStateManager
gsm
){
super
(
gsm
);
this
.
shapeRenderer
=
new
ShapeRenderer
();
}
@Override
protected
void
handleInput
()
{
oldChosenColor
=
currentChosenColor
;
if
(
Gdx
.
input
.
justTouched
()){
if
(
Gdx
.
input
.
getY
()
>
(
Gdx
.
graphics
.
getHeight
()
*
7
/
8
)){
// Lower left button - red
if
(
Gdx
.
input
.
getX
()
<
Gdx
.
graphics
.
getWidth
()
/
2
){
this
.
currentChosenColor
=
0
;
}
// Lower right button - purple
else
{
this
.
currentChosenColor
=
1
;
}
}
else
if
(
Gdx
.
input
.
getY
()
<=
Gdx
.
graphics
.
getHeight
()
*
7
/
8
&&
Gdx
.
input
.
getY
()
>=
Gdx
.
graphics
.
getHeight
()
*
3
/
4
){
// Upper left button - green
if
(
Gdx
.
input
.
getX
()
<
Gdx
.
graphics
.
getWidth
()
/
2
){
this
.
currentChosenColor
=
2
;
}
// Upper right button - blue
else
{
this
.
currentChosenColor
=
3
;
}
}
}
Gdx
.
app
.
log
(
"X"
,
String
.
valueOf
(
Gdx
.
input
.
getX
()));
Gdx
.
app
.
log
(
"Y"
,
String
.
valueOf
(
Gdx
.
input
.
getY
()));
Gdx
.
app
.
log
(
"COLOR"
,
String
.
valueOf
(
this
.
currentChosenColor
));
}
@Override
public
void
update
(
float
dt
)
{
this
.
handleInput
();
}
@Override
public
void
render
(
SpriteBatch
sb
)
{
}
@Override
public
void
dispose
()
{
}
@Override
public
void
reset
()
{
}
@Override
public
Object
report
()
{
return
null
;
}
}
Loading