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Commit fb4a9a10 authored by Tor Martin Frøberg Wang's avatar Tor Martin Frøberg Wang
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issues #15 and #27 partially done

parent ef8c9ae5
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1 merge request!15Resolve "PlayStateTemplate"
package com.gameware.game.states;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
public class ColorRushState extends PlayStateTemplate {
private int currentChosenColor = 0;
private int oldChosenColor = 0;
private ShapeRenderer shapeRenderer;
public ColorRushState(GameStateManager gsm){
super(gsm);
this.shapeRenderer = new ShapeRenderer();
}
@Override
protected void handleInput() {
oldChosenColor = currentChosenColor;
if(Gdx.input.justTouched()){
if(Gdx.input.getY() > (Gdx.graphics.getHeight() * 7 / 8)){
// Lower left button - red
if(Gdx.input.getX() < Gdx.graphics.getWidth() / 2){
this.currentChosenColor = 0;
}
// Lower right button - purple
else{
this.currentChosenColor = 1;
}
}
else if(Gdx.input.getY() <= Gdx.graphics.getHeight() * 7 / 8 && Gdx.input.getY() >= Gdx.graphics.getHeight() * 3 / 4){
// Upper left button - green
if(Gdx.input.getX() < Gdx.graphics.getWidth() / 2){
this.currentChosenColor = 2;
}
// Upper right button - blue
else{
this.currentChosenColor = 3;
}
}
}
Gdx.app.log("X", String.valueOf(Gdx.input.getX()));
Gdx.app.log("Y", String.valueOf(Gdx.input.getY()));
Gdx.app.log("COLOR", String.valueOf(this.currentChosenColor));
}
@Override
public void update(float dt) {
this.handleInput();
}
@Override
public void render(SpriteBatch sb) {
}
@Override
public void dispose() {
}
@Override
public void reset() {
}
@Override
public Object report() {
return null;
}
}
package com.gameware.game.states;
import com.gameware.game.states.GameStateManager;
import com.gameware.game.states.State;
public abstract class PlayStateTemplate extends State {
private int score;
private boolean isFinished;
// private QueryIntermediate qi;
// public PlayStateTemplate(QueryIntermediate qi){
// this.qi = qi;
// }
public PlayStateTemplate(GameStateManager gsm){
super(gsm);
}
public boolean isFinished(){
return this.isFinished;
}
public void setFinished(){
this.isFinished = true;
}
public void setScore(int score){
this.score = score;
}
// public void postScore(){
// this.qi.addHighscore(this.score);
// }
}
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