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Commit bbfc8e8e authored by Haakon Gunleiksrud's avatar Haakon Gunleiksrud
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#32 Added a not very good dark mode.

parent c87cf334
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1 merge request!26Resolve "Options-functionality"
......@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.gameware.game.states.GameStateManager;
import com.gameware.game.states.LoginState;
import com.gameware.game.states.MenuState;
public class GameWare extends ApplicationAdapter {
private SpriteBatch batch;
......@@ -19,6 +20,7 @@ public class GameWare extends ApplicationAdapter {
private static Music music;
private static Boolean musicOn = false;
private static Boolean soundEffects = true;
private static Boolean darkMode = false;
private static GameWare instance = null;
//Singleton (lazy initialization)
......@@ -44,11 +46,19 @@ public class GameWare extends ApplicationAdapter {
@Override
public void render () {
if (darkMode){
Gdx.gl.glClearColor(50/255f, 50/255f, 50/255f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
gsm.update(Gdx.graphics.getDeltaTime());
gsm.render(batch);
}
else{
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
gsm.update(Gdx.graphics.getDeltaTime());
gsm.render(batch);
}
}
public static void toggleMusic(){
if(musicOn){music.pause();}
......@@ -67,6 +77,7 @@ public class GameWare extends ApplicationAdapter {
public static void toggleDarkMode(){
//Should change the skin. Either what skin is chosen when initiating a state, or done within the glassy ui json file.
//Probably have to move the skin initalization to the state abstract class.
darkMode = !darkMode;
}
@Override
......
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