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TDT4240-group23
SpaceCheckers
Commits
b7d24ba3
Commit
b7d24ba3
authored
4 years ago
by
morkolai
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WIP: started work on functionality for retrieving all possible moves
parent
3417e1a5
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1 merge request
!14
WIP: Default game
Changes
2
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2 changed files
CheckersClient/core/src/com/mygdx/game/model/Field.kt
+8
-0
8 additions, 0 deletions
CheckersClient/core/src/com/mygdx/game/model/Field.kt
CheckersClient/core/src/com/mygdx/game/model/GameMode.kt
+37
-2
37 additions, 2 deletions
CheckersClient/core/src/com/mygdx/game/model/GameMode.kt
with
45 additions
and
2 deletions
CheckersClient/core/src/com/mygdx/game/model/Field.kt
+
8
−
0
View file @
b7d24ba3
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
package
com.mygdx.game.model
package
com.mygdx.game.model
import
java.lang.Exception
import
java.lang.Exception
import
kotlin.system.measureTimeMillis
class
Field
{
class
Field
{
...
@@ -24,6 +25,13 @@ class Field {
...
@@ -24,6 +25,13 @@ class Field {
return
this
.
piece
return
this
.
piece
}
}
fun
hasPiece
():
Boolean
{
if
(
this
.
piece
==
null
)
{
return
false
}
return
true
}
fun
removePiece
()
{
fun
removePiece
()
{
this
.
piece
=
null
this
.
piece
=
null
}
}
...
...
This diff is collapsed.
Click to expand it.
CheckersClient/core/src/com/mygdx/game/model/GameMode.kt
+
37
−
2
View file @
b7d24ba3
package
com.mygdx.game.model//Holds
a
ruleset
and
a
board
package
com.mygdx.game.model
import
com.badlogic.gdx.math.Vector3
//Holds a ruleset and a board
class
GameMode
(
rules
:
AbstractRules
?
=
null
,
board
:
AbstractBoard
?
=
null
)
{
class
GameMode
(
rules
:
AbstractRules
?
=
null
,
board
:
AbstractBoard
?
=
null
)
{
...
@@ -25,4 +29,35 @@ class GameMode(rules:AbstractRules? = null, board:AbstractBoard? = null) {
...
@@ -25,4 +29,35 @@ class GameMode(rules:AbstractRules? = null, board:AbstractBoard? = null) {
fun
getRules
():
AbstractRules
?
{
fun
getRules
():
AbstractRules
?
{
return
this
.
rules
return
this
.
rules
}
}
fun
possibleMoves
(
position
:
Vector3
):
ArrayList
<
Vector3
>
{
var
frontier
:
ArrayList
<
Vector3
>
=
arrayListOf
()
if
(
this
.
board
?.
fields
?.
get
(
position
)
?.
hasPiece
()
==
true
)
{
// algoritme
return
frontier
}
return
frontier
}
}
}
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