1) By analysing the images above, there is a large range in how many users the game is hosting throughout the given timeperiod. It is a range of 44425 users, from most to least users at a given time, where the maximum value is 44876 and the minimum value is 451. The value 451 is probably indicating some sort of downtime for the game, while the value 44876 tells us how many users the servers should be able to host at any given time, since this is the extreme end of the scale.
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1) By analysing the images above, there is a large range in how many users the game is hosting throughout the given timeperiod. It is a range of 44425 users, from most to least users at a given time, where the maximum value is 44876 and the minimum value is 451. The value 451 is probably indicating some sort of downtime for the game, while the value 44876 tells us how many users the servers should be able to host at any given time, since this is the extreme end of the scale. By looking at the 5% graph to the right, we can see that the 95 percentile of the users are playing the game while there is at least 42654 other users gaming at the time. This is when there is a extreme amount of users gaming at the same time, and there is approxomately 42654-40433=2221 users more than the 90 percentile group.
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2) By looking at the descriptive results in the images above, we can see that the popularity of the game probably have increased over the timeperiod. The mean amount of users at the beginning is 13139, and the mean amount of users at the end is 18822. The range, minimum value and maximum value also confirms this hypothesis.
3) Based on the data given in the begin.dta and end.dta, we can see that