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Olivia Foshaug Ingvaldsen
Netrunner
Commits
380e42f8
Commit
380e42f8
authored
2 years ago
by
INGRID HECK
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start on power ups
parent
e0a6d5bb
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Pipeline
#217140
passed
2 years ago
Stage: test
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core/src/tdt4240/netrunner/view/controllers/PowerUpRenderer.kt
+31
-0
31 additions, 0 deletions
...src/tdt4240/netrunner/view/controllers/PowerUpRenderer.kt
with
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and
0 deletions
core/src/tdt4240/netrunner/view/controllers/PowerUpRenderer.kt
0 → 100644
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−
0
View file @
380e42f8
package
tdt4240.netrunner.view.controllers
import
com.badlogic.gdx.graphics.Color
import
com.badlogic.gdx.graphics.Texture
import
tdt4240.netrunner.game.GameController
import
tdt4240.netrunner.model.game.EcsController
import
tdt4240.netrunner.model.game.EcsEngine
import
tdt4240.netrunner.model.game.components.dynamic.PositionComponent
import
tdt4240.netrunner.model.game.components.living.PlayerComponent
import
tdt4240.netrunner.model.game.components.powerups.PowerupComponent
class
PowerUpRenderer
(
val
gController
:
GameController
,
engine
:
EcsEngine
)
:
EcsController
(
engine
)
{
override
fun
render
()
{
gController
.
game
.
batch
.
begin
()
val
powerups
=
super
.
ecs
.
getEntitiesByComponent
(
PowerupComponent
::
class
.
java
)
for
(
powerup
in
powerups
){
powerup
.
getComponent
(
PositionComponent
::
class
.
java
).
also
{
pos
->
if
(
pos
==
null
){
throw
RuntimeException
(
"Misconfiguration; this should never throw."
)
}
powerup
.
getComponent
(
PlayerComponent
::
class
.
java
).
also
{
PowerupComponent
->
gController
.
game
.
apply
{
val
texture
=
Texture
(
"powerup.png"
)
batch
.
draw
(
texture
,
pos
.
pos
.
x
,
pos
.
pos
.
y
)
}
}
}
gController
.
game
.
batch
.
end
()
}
}
}
\ No newline at end of file
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