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Mr BigSock
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Gard Aleksander Furre
Mr BigSock
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f8221b1ef1dab06e574d55ac1d4c4809d63c5b19
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Branches
14
FinishedBranch
JuliusSinNyeBranch
alex
alexplaytest
docs
gardTest
gardaf
main
default
protected
master
master2
master3
rs_doc
ruud
ruud1
14 results
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Created with Raphaël 2.2.0
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8
Small fix to charging mechanic.
Added `IsCharging` to indicate if the ability is charging or not.
Made the player ability code update the ability ui.
`SetElements` now resets the list.
Moved some prefabs to the new prefab location.
Merge branch 'main' into 'master2'
Removed unused code.
Fixed bug with Keys being null.
Merge branch 'JuliusesNyeSuperBranch' into 'main'
Added Ability cluster prefab, and added it to GenTileMap
Added ability cluster full charge and cooldown func
Rewrote code to use AbilityEntity for managing player's abilities.
Made AbilityEntity public.
Added some get only properties to AbilityEntity.
Added new class AbilityEntity.
changed to windowed build
change of sprite on slime
Merge branch 'main' into JuliusesNyeSuperBranch
merge main into julius
changes to test scenes
Merge branch 'ruud1' into 'main'
Merge branch 'JuliusesNyeSuperBranch' of https://gitlab.stud.idi.ntnu.no/gardaf/mr-bigsock
fix for chest error when picking item
changed how chest array works
changed from Destroy() to DestroyImmediate()
fix looped generation. Fix: reset stair_down value to false and destroying existing stairs
added stairs
added a little offset to center creation of stairs to match tile location
added check for that stairs of been pressed to change location after deafating boss
added spawning of stairs
added interactable stairs
added chest in boss room
added logic for operating chests
added tag for chests
change how chest spawns
added spawning of chest prefab and active state set as false
Merge branch 'main' of https://gitlab.stud.idi.ntnu.no/gardaf/mr-bigsock
project version
versions of packages set
added key input to go to next level
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