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Created with Raphaël 2.2.010Dec9630Nov2821181110432129Oct28272620181514131165432130Sep29282726252423221915138Merge branch 'ruud1' into 'main'Victory screen locationMerge branch 'main' of https://gitlab.stud.idi.ntnu.no/gardaf/mr-bigsockMerge branch 'JuliusesNyeSuperBranch' into 'main'Fixed cooldown indicatorFixed roor bugrefacterd into more functionsadded check for when all bosses have been defeatedMerge branch 'main' of https://gitlab.stud.idi.ntnu.no/gardaf/mr-bigsockchanges to scenevictory screenchanged map sizemade movement use moveposition and added a timer for knockback to remove speedmade orc range attack fasterMerge branch 'gardaf' into 'main'small_demon.controller for animationAdded clear function to ability clusterMade it able to update the sprite on screen.master2master2Added new method to update the icon of abilities on the screen.Gave abilities an Icon property.Removed unused log.Fixed small calculation bug.Small fix to charging mechanic.Added `IsCharging` to indicate if the ability is charging or not.Made the player ability code update the ability ui.`SetElements` now resets the list.Moved some prefabs to the new prefab location.Merge branch 'main' into 'master2'Removed unused code.Fixed bug with Keys being null.Merge branch 'JuliusesNyeSuperBranch' into 'main'Added Ability cluster prefab, and added it to GenTileMapAdded ability cluster full charge and cooldown funcRewrote code to use AbilityEntity for managing player's abilities.Made AbilityEntity public.Added some get only properties to AbilityEntity.Added new class AbilityEntity.changed to windowed buildchange of sprite on slimeMerge branch 'main' into JuliusesNyeSuperBranch
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