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Created with Raphaël 2.2.010Dec9630Nov2821181110432129Oct28272620181514131165432130Sep29282726252423221915138small_demon.controller for animationAdded clear function to ability clusterMade it able to update the sprite on screen.master2master2Added new method to update the icon of abilities on the screen.Gave abilities an Icon property.Removed unused log.Fixed small calculation bug.Small fix to charging mechanic.Added `IsCharging` to indicate if the ability is charging or not.Made the player ability code update the ability ui.`SetElements` now resets the list.Moved some prefabs to the new prefab location.Merge branch 'main' into 'master2'Removed unused code.Fixed bug with Keys being null.Merge branch 'JuliusesNyeSuperBranch' into 'main'Added Ability cluster prefab, and added it to GenTileMapAdded ability cluster full charge and cooldown funcRewrote code to use AbilityEntity for managing player's abilities.Made AbilityEntity public.Added some get only properties to AbilityEntity.Added new class AbilityEntity.changed to windowed buildchange of sprite on slimeMerge branch 'main' into JuliusesNyeSuperBranchmerge main into juliuschanges to test scenesMerge branch 'ruud1' into 'main'Merge branch 'JuliusesNyeSuperBranch' of https://gitlab.stud.idi.ntnu.no/gardaf/mr-bigsockfix for chest error when picking itemchanged how chest array workschanged from Destroy() to DestroyImmediate()fix looped generation. Fix: reset stair_down value to false and destroying existing stairsadded stairsadded a little offset to center creation of stairs to match tile locationadded check for that stairs of been pressed to change location after deafating bossadded spawning of stairsadded interactable stairsadded chest in boss roomadded logic for operating chests
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