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Gard Aleksander Furre
Mr BigSock
Merge requests
!42
Ruud
Code
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Merged
Ruud
ruud
into
main
Overview
0
Commits
12
Pipelines
0
Changes
31
Merged
Robin Ruud Kristensen
requested to merge
ruud
into
main
2 years ago
Overview
0
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12
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0
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31
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main
main (base)
and
latest version
latest version
3cab2681
12 commits,
2 years ago
31 files
+
620611
−
47
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31
Search (e.g. *.vue) (Ctrl+P)
MrBigsock/Assets/Code/InteractionSystem/Door.cs
+
12
−
0
Options
using
Bigsock
;
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
@@ -8,11 +9,22 @@ public class Door : MonoBehaviour, IInteractable
public
SpriteRenderer
spriteRenderer
;
public
Sprite
newSprite
;
private
GameObject
player
;
private
GameObject
cameraPlayer
;
private
int
i
=
TilemapGenerator
.
NextRoom
();
private
GameObject
boundary
;
public
string
InteractionPrompt
=>
_prompt
;
public
bool
Interact
(
Interactor
interactor
)
{
Debug
.
Log
(
"Opening door!"
);
spriteRenderer
.
sprite
=
newSprite
;
player
=
GameObject
.
Find
(
"BigSock"
);
boundary
=
GameObject
.
Find
(
"CameraBoundry"
);
cameraPlayer
=
GameObject
.
Find
(
"Main Camera"
);
player
.
transform
.
position
=
TilemapGenerator
.
DoorLocaitonTransport
(
i
);
cameraPlayer
.
transform
.
position
=
player
.
transform
.
position
;
boundary
.
GetComponent
<
PolygonCollider2D
>().
SetPath
(
0
,
TilemapGenerator
.
GetRoom
(
i
));
return
true
;
}
}
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