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Created ItemService.

Merged Robin Halseth Sandvik requested to merge master into main
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using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BigSock.Item {
/*
A passive item that increases user's max hp by 25%.
*/
public class ItemCoffee : PassiveItemBase {
public override ulong Id => 103;
public override string Name => "Caffeinated Coffee";
public override string Description => "Increases attack speed by 25%";
public ItemCoffee() {
Modifier = new CharacterStats{
AttackSpeed = 0.25f,
};
}
}
}
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