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Implemented initial version of conditional items.

Robin Halseth Sandvik requested to merge master into main
  • Added events on Character.
  • Added 6 base classes for items tied to different conditions.
  • Made it so inventory and character manages these listeners automatically.
  • Added a test item that applies double damage 30% of the time.
  • Added some triggers for the OnHit and OnTakeDamage events.

Merge request reports

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