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Updating master to have the new stuff from main.

Merged Robin Halseth Sandvik requested to merge main into master
37 files
+ 19107
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Chest : MonoBehaviour, IInteractable
{
[SerializeField] private string _prompt;
[SerializeField] private Animator animator;
[SerializeField] private string goldenChestOpen = "OpeningGoldChest";
[SerializeField] private string idleGoldChest = "Idle";
public SpriteRenderer spriteRenderer;
public Sprite newSprite;
void Start() {
animator = gameObject.GetComponent<Animator>();
}
public string InteractionPrompt => _prompt;
public bool Interact(Interactor interactor) {
Debug.Log("Opening chest!");
GetComponent<Animator>().Play(goldenChestOpen);
spriteRenderer.sprite = newSprite;
//animator.Play(idleGoldChest, -1, 0.0f);
return true;
}
}
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