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New items system.

Merged Robin Halseth Sandvik requested to merge master into main
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using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BigSock {
/*
class represents the stats of a character.
*/
public class CharacterStats : ICharacterStats {
/*
The hp of the character.
*/
public float MaxHP { get; set; }
/*
The damage of the character.
*/
public float Damage { get; set; }
/*
The movement speed of the character.
*/
public float MoveSpeed { get; set; }
/*
The knockback of the character.
*/
public float Knockback { get; set; }
/*
The range of the character.
*/
public float Range { get; set; }
/*
The attack speed of the character.
*/
public float AttackSpeed { get; set; }
}
}
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