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Fixing knockback & movement.

Robin Halseth Sandvik requested to merge master into main
  • Adjusting the knockback to be reasonable level.
  • Rewrite movement code to use acceleration.
  • Adjusted speed, mass, and linear drag of the prefabs.
  • Moved TryMove() down to Character.
  • Made character death remove the object from the world by default.
  • Created some starting code for the ability system (Not working yet, please don't touch)

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