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Commit ce3aea7b authored by Robin Halseth Sandvik's avatar Robin Halseth Sandvik
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Fixed damage stacking bug.

parent 2a96a02f
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1 merge request!76Juliuses nye super branch
......@@ -96,13 +96,13 @@ namespace BigSock {
res.IsCalculated = true;
// Calculate damage variety.
var mod = (1-DamageVariance) + RND.NextDouble() * DamageVariance * 2;
Damage *= (float) mod;
var mod = (1- res.DamageVariance) + RND.NextDouble() * res.DamageVariance * 2;
res.Damage *= (float) mod;
// Check for crits.
if(RND.NextDouble() <= CritChance) {
Damage *= CritDamageModifier;
IsCrit = true;
if(RND.NextDouble() <= res.CritChance) {
res.Damage *= res.CritDamageModifier;
res.IsCrit = true;
}
return res;
......
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