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Commit 4a455249 authored by Robin Halseth Sandvik's avatar Robin Halseth Sandvik
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Made it able to update the sprite on screen.

parent 621e9b1e
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1 merge request!84Merge, ability cluster
......@@ -29,8 +29,10 @@ namespace BigSock.UI
public AbilityElement WithAbility(AbilityEntity ability) {
_sprite ??= transform.Find("Sprite").GetComponent<UnityEngine.UI.Image>();
if (_sprite != null)
_sprite.overrideSprite = ability.Ability.Icon ?? _sprite.overrideSprite;
_sprite.overrideSprite = ability.Ability.Icon ?? _sprite.overrideSprite;
return this;
}
......@@ -39,7 +41,7 @@ namespace BigSock.UI
void Start() {
chargeSlider = transform.Find("ChargeSlider").GetComponent<Slider>();
cooldownSlider = transform.Find("ReloadSlider").GetComponent<Slider>();
_sprite = transform.Find("Sprite").GetComponent<UnityEngine.UI.Image>();
_sprite ??= transform.Find("Sprite").GetComponent<UnityEngine.UI.Image>();
}
// Update is called once per frame
......
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