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Commit 3d1d1a3a authored by DESKTOP-OVNO2Q1\alexa's avatar DESKTOP-OVNO2Q1\alexa
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Added itemdescription on hover for the chestDisplay

parent 85567ba3
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2 merge requests!57Main,!55Added itemdescription on hover for the chestDisplay
......@@ -16,6 +16,7 @@ namespace BigSock.UI {
public Button item1Button, item2Button, item3Button, closeButton;
public IItem item1, item2, item3;
public List<IItem> items;
public GameObject other;
......@@ -40,7 +41,7 @@ namespace BigSock.UI {
closeButton = transform.Find("CloseButton").GetComponent<Button>();
closeButton.onClick.AddListener(manuallyCloseWindow);
List<IItem> items = chest.transform.GetComponent<Chest>().GetChestItems();
items = chest.transform.GetComponent<Chest>().GetChestItems();
item1 = items[0];
item2 = items[1];
item3 = items[2];
......@@ -63,6 +64,20 @@ namespace BigSock.UI {
item3Button.interactable = false;
transform.Find("Banner").Find("BannerBackground").Find("BannerExtraText").GetComponent<TMPro.TMP_Text>().text = "Inventory is full, free up some space to select an item";
}
}
public void ShowItemDescription(GameObject button) {
string[] buttonNumber = button.name.Split("ButtonItem");
button.transform.Find("ItemDescription").GetComponent<TMPro.TMP_Text>().text = items[int.Parse(buttonNumber[1])-1].Description;
button.transform.Find("Item").GetComponent<Image>().color = Color.grey;
}
public void HideItemDescription(GameObject button) {
button.transform.Find("ItemDescription").GetComponent<TMPro.TMP_Text>().text = "";
button.transform.Find("Item").GetComponent<Image>().color = Color.white;
}
private void OnPointerEnter() {
}
private void Update() {
......@@ -80,6 +95,10 @@ namespace BigSock.UI {
chest = chestInstance;
}
void showItemDescription() {
}
void ItemPicked1() {
ItemPicked(1);
}
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using BigSock.UI;
namespace BigSock.UI {
public class ChestShowItemDesc : EventTrigger
{
public override void OnPointerEnter( PointerEventData data )
{
gameObject.transform.parent.gameObject.transform.parent.transform.parent.gameObject.transform.GetComponent<ChestDisplay>().ShowItemDescription(this.gameObject);
//gameObject.transform.GetComponentInParent<GameObject>().GetComponentInParent<ChestDisplay>().ShowItemDescription(this.gameObject);
}
public override void OnPointerExit( PointerEventData data )
{
gameObject.transform.parent.gameObject.transform.parent.transform.parent.gameObject.transform.GetComponent<ChestDisplay>().HideItemDescription(this.gameObject);
//gameObject.transform.GetComponentInParent<GameObject>().GetComponentInParent<ChestDisplay>().ShowItemDescription(this.gameObject);
}
}
}
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