diff --git a/frontend/core/src/com/gameware/game/sprites/pauseStateSprites/PauseBackgroundCircle.java b/frontend/core/src/com/gameware/game/sprites/pauseStateSprites/PauseCircle.java
similarity index 96%
rename from frontend/core/src/com/gameware/game/sprites/pauseStateSprites/PauseBackgroundCircle.java
rename to frontend/core/src/com/gameware/game/sprites/pauseStateSprites/PauseCircle.java
index a2a53677c5da2ceb1dc1d1b4b1f648041e9bdd80..44ab8d171d7d52d9c543d9809418b17214ffdb51 100644
--- a/frontend/core/src/com/gameware/game/sprites/pauseStateSprites/PauseBackgroundCircle.java
+++ b/frontend/core/src/com/gameware/game/sprites/pauseStateSprites/PauseCircle.java
@@ -9,12 +9,12 @@ import com.gameware.game.sprites.Sprite;
 
 // These are the animated circles that can be seen in the background of the pause state
 
-public class PauseBackgroundCircle extends Sprite {
+public class PauseCircle extends Sprite {
     private int radius;
     private Vector3 velocity;
     private ShapeRenderer sr;
 
-    public PauseBackgroundCircle(){
+    public PauseCircle(){
         this.position = new Vector3();
         this.velocity = new Vector3();
 
diff --git a/frontend/core/src/com/gameware/game/states/PauseState.java b/frontend/core/src/com/gameware/game/states/PauseState.java
index 0185014ef96e9db1add2c80063adaf38242a7a04..c72c818c4411e4846997f4c83874890cda7d98a8 100644
--- a/frontend/core/src/com/gameware/game/states/PauseState.java
+++ b/frontend/core/src/com/gameware/game/states/PauseState.java
@@ -7,7 +7,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.gameware.game.GameWare;
 import com.gameware.game.sprites.pauseStateSprites.ConfirmationBox;
 import com.gameware.game.sprites.LoadingText;
-import com.gameware.game.sprites.pauseStateSprites.PauseBackgroundCircle;
+import com.gameware.game.sprites.pauseStateSprites.PauseCircle;
 import com.gameware.game.sprites.pauseStateSprites.PauseMenuButton;
 import com.gameware.game.states.games.PlayStateUnion;
 
@@ -42,7 +42,7 @@ public class PauseState extends State {
     private boolean needsConfirmation;
 
 //    Widgets
-    private List<PauseBackgroundCircle> pauseBackgroundCircles;
+    private List<PauseCircle> pauseBackgroundCircles;
     private ConfirmationBox confirmationBox;
     private PauseMenuButton resumeButton;
     private PauseMenuButton exitButton;
@@ -63,7 +63,7 @@ public class PauseState extends State {
         this.countdownDurationLeft = 3f;
         this.countdownStarted = false;
 
-        this.pauseBackgroundCircles = new ArrayList<PauseBackgroundCircle>();
+        this.pauseBackgroundCircles = new ArrayList<PauseCircle>();
 
         this.pausedGame = pausedGame;
         this.originalFontColor = new Color(this.pausedGame.getFontColor());
@@ -85,7 +85,7 @@ public class PauseState extends State {
 
 
         for(int i = 0; i<25; i++){
-            this.pauseBackgroundCircles.add(new PauseBackgroundCircle());
+            this.pauseBackgroundCircles.add(new PauseCircle());
         }
     }
 
@@ -157,7 +157,7 @@ public class PauseState extends State {
             }
         }
 
-        for(PauseBackgroundCircle pc : this.pauseBackgroundCircles){
+        for(PauseCircle pc : this.pauseBackgroundCircles){
             pc.update(dt);
         }
     }
@@ -173,7 +173,7 @@ public class PauseState extends State {
 
 
         // Animated circles
-        for(PauseBackgroundCircle pc : pauseBackgroundCircles){
+        for(PauseCircle pc : pauseBackgroundCircles){
             pc.draw(sb);
         }
 
@@ -213,7 +213,7 @@ public class PauseState extends State {
 
     @Override
     public void dispose() {
-        for(PauseBackgroundCircle pc : pauseBackgroundCircles){
+        for(PauseCircle pc : pauseBackgroundCircles){
             pc.dispose();
         }