diff --git a/frontend/core/src/com/gameware/game/GameWare.java b/frontend/core/src/com/gameware/game/GameWare.java index af239e4fcdc59c603d2ed58d5e71df6248a2a943..05236a73b10c08f89928436dd43cb5e1844fa55f 100644 --- a/frontend/core/src/com/gameware/game/GameWare.java +++ b/frontend/core/src/com/gameware/game/GameWare.java @@ -3,31 +3,51 @@ package com.gameware.game; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.gameware.game.states.GameStateManager; public class GameWare extends ApplicationAdapter { - SpriteBatch batch; - Texture img; + + public static final int WIDTH = 480; + public static final int HEIGHT = 800; + public static final String TITLE = "WackyWare!"; + + private GameStateManager gsm; + private SpriteBatch batch; + // private Music music; + + private static GameWare instance = null; + + //Singleton (lazy initialization) + public static GameWare getInstance(){ + if( instance == null){ + instance = new GameWare(); + } + return instance; + } @Override public void create () { + gsm = new GameStateManager(); batch = new SpriteBatch(); - img = new Texture("badlogic.jpg"); + //music = Gdx.audio.newMusic(Gdx.files.internal(("music.mp3"))); + //music.setLooping(true); + //music.setVolume(0.1f); + //music.play(); + //gsm.push(LoginState.getInstance(gsm)); } @Override public void render () { - Gdx.gl.glClearColor(1, 0, 0, 1); + Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - batch.begin(); - batch.draw(img, 0, 0); - batch.end(); + gsm.update(Gdx.graphics.getDeltaTime()); + gsm.render(batch); } @Override public void dispose () { batch.dispose(); - img.dispose(); + // music.dispose(); } }