diff --git a/frontend/core/src/com/gameware/game/states/SinglePlayerSelectGameState.java b/frontend/core/src/com/gameware/game/states/SinglePlayerSelectGameState.java index a1c5c4f640e08084963fa615eb058e6e89597598..908a6662fa914105d5f9c9e9766ae7d3a8e4bf08 100644 --- a/frontend/core/src/com/gameware/game/states/SinglePlayerSelectGameState.java +++ b/frontend/core/src/com/gameware/game/states/SinglePlayerSelectGameState.java @@ -18,11 +18,9 @@ import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; import com.gameware.game.GameWare; import com.gameware.game.QueryIntermediate; import com.gameware.game.models.Game; -import com.gameware.game.models.Tournament; import java.io.IOException; import java.util.ArrayList; -import java.util.HashMap; import java.util.List; import java.util.Map; @@ -30,7 +28,7 @@ public class SinglePlayerSelectGameState extends State { private Table table; private Table innerTable; - private ScrollPane tournamentsPane; + private ScrollPane scrollPane; private List<Game> games = new ArrayList<>(); private final String backBtnText = "Back"; @@ -81,9 +79,9 @@ public class SinglePlayerSelectGameState extends State { innerTable.row(); } - tournamentsPane = new ScrollPane(innerTable, skin); - table.add(tournamentsPane).spaceBottom(spacingOnBottom); - table.getCell(tournamentsPane).size(Gdx.graphics.getWidth()/1.3f, Gdx.graphics.getHeight()/3f); + scrollPane = new ScrollPane(innerTable, skin); + table.add(scrollPane).spaceBottom(spacingOnBottom); + table.getCell(scrollPane).size(Gdx.graphics.getWidth()/1.3f, Gdx.graphics.getHeight()/3f); table.row(); stage.addActor(table); diff --git a/frontend/core/src/com/gameware/game/states/ViewHighScoreState.java b/frontend/core/src/com/gameware/game/states/ViewHighScoreState.java index b19a173cdc9810917e4962bbd980c7fb777bea7c..05f25908c2670975c6e1b25dbff647062a58d67e 100644 --- a/frontend/core/src/com/gameware/game/states/ViewHighScoreState.java +++ b/frontend/core/src/com/gameware/game/states/ViewHighScoreState.java @@ -13,25 +13,19 @@ import java.util.List; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; -import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; -import com.gameware.game.QueryIntermediate; import com.gameware.game.GameWare; import com.gameware.game.models.Game; import java.io.IOException; - - -import java.io.IOException; - public class ViewHighScoreState extends State { private Table table; private Table innerTable; - private ScrollPane tournamentsPane; + private ScrollPane scrollPane; private List<Game> games; private String backBtnText = "Back"; @@ -85,9 +79,9 @@ public class ViewHighScoreState extends State { innerTable.row(); } - tournamentsPane = new ScrollPane(innerTable, skin); - table.add(tournamentsPane).spaceBottom(spacingOnBottom); - table.getCell(tournamentsPane).size(Gdx.graphics.getWidth()/1.2f, Gdx.graphics.getHeight()/3f); + scrollPane = new ScrollPane(innerTable, skin); + table.add(scrollPane).spaceBottom(spacingOnBottom); + table.getCell(scrollPane).size(Gdx.graphics.getWidth()/1.2f, Gdx.graphics.getHeight()/3f); table.row(); stage.addActor(table); diff --git a/frontend/core/src/com/gameware/game/states/ViewTournamentState.java b/frontend/core/src/com/gameware/game/states/ViewTournamentState.java index 4739f3cc560df48792549970025a4d58553e00b6..7921084c889773ffd6a249a2e6da22067ad07713 100644 --- a/frontend/core/src/com/gameware/game/states/ViewTournamentState.java +++ b/frontend/core/src/com/gameware/game/states/ViewTournamentState.java @@ -25,8 +25,6 @@ public class ViewTournamentState extends State { private Round round; private Dialog dialog; - TextButton playBtn; - private int padding = 50; private Label stateNameText; @@ -61,11 +59,8 @@ public class ViewTournamentState extends State { table.add(stateNameText).spaceBottom(spacingOnBottomInputFIeld); table.row(); -// if(round.isPlayed()){ -// table.add(new Label("You have aldready played\nWait for others to finish", skin)).spaceBottom(spacingOnBottom); -// }else { - table.add(makePlayBtn()).size(buttonWidth*1.4f, buttonHeight*1.2f).spaceBottom(spacingOnBottom); -// } + + table.add(makePlayBtn()).size(buttonWidth*1.4f, buttonHeight*1.2f).spaceBottom(spacingOnBottom); table.row(); PlayStateTemplate state = GameWare.getInstance().getGameIdToPlayState().get(round.getGameId()); @@ -126,7 +121,7 @@ public class ViewTournamentState extends State { } private TextButton makePlayBtn(){ - + TextButton playBtn; if(round.isPlayed()){ TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle(); textButtonStyle.up = skin.newDrawable("button", Color.GRAY);