diff --git a/frontend/core/src/com/gameware/game/states/SinglePlayerSelectGameState.java b/frontend/core/src/com/gameware/game/states/SinglePlayerSelectGameState.java
index a1c5c4f640e08084963fa615eb058e6e89597598..908a6662fa914105d5f9c9e9766ae7d3a8e4bf08 100644
--- a/frontend/core/src/com/gameware/game/states/SinglePlayerSelectGameState.java
+++ b/frontend/core/src/com/gameware/game/states/SinglePlayerSelectGameState.java
@@ -18,11 +18,9 @@ import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
 import com.gameware.game.GameWare;
 import com.gameware.game.QueryIntermediate;
 import com.gameware.game.models.Game;
-import com.gameware.game.models.Tournament;
 
 import java.io.IOException;
 import java.util.ArrayList;
-import java.util.HashMap;
 import java.util.List;
 import java.util.Map;
 
@@ -30,7 +28,7 @@ public class SinglePlayerSelectGameState extends State {
 
     private Table table;
     private Table innerTable;
-    private ScrollPane tournamentsPane;
+    private ScrollPane scrollPane;
     private List<Game> games = new ArrayList<>();
 
     private final String backBtnText = "Back";
@@ -81,9 +79,9 @@ public class SinglePlayerSelectGameState extends State {
             innerTable.row();
         }
 
-        tournamentsPane = new ScrollPane(innerTable, skin);
-        table.add(tournamentsPane).spaceBottom(spacingOnBottom);
-        table.getCell(tournamentsPane).size(Gdx.graphics.getWidth()/1.3f, Gdx.graphics.getHeight()/3f);
+        scrollPane = new ScrollPane(innerTable, skin);
+        table.add(scrollPane).spaceBottom(spacingOnBottom);
+        table.getCell(scrollPane).size(Gdx.graphics.getWidth()/1.3f, Gdx.graphics.getHeight()/3f);
         table.row();
 
         stage.addActor(table);
diff --git a/frontend/core/src/com/gameware/game/states/ViewHighScoreState.java b/frontend/core/src/com/gameware/game/states/ViewHighScoreState.java
index b19a173cdc9810917e4962bbd980c7fb777bea7c..05f25908c2670975c6e1b25dbff647062a58d67e 100644
--- a/frontend/core/src/com/gameware/game/states/ViewHighScoreState.java
+++ b/frontend/core/src/com/gameware/game/states/ViewHighScoreState.java
@@ -13,25 +13,19 @@ import java.util.List;
 import com.badlogic.gdx.scenes.scene2d.ui.Image;
 import com.badlogic.gdx.scenes.scene2d.ui.Label;
 import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
-import com.badlogic.gdx.scenes.scene2d.ui.Skin;
 import com.badlogic.gdx.scenes.scene2d.ui.Table;
 import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
 import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
 import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
-import com.gameware.game.QueryIntermediate;
 import com.gameware.game.GameWare;
 import com.gameware.game.models.Game;
 import java.io.IOException;
 
-
-
-import java.io.IOException;
-
 public class ViewHighScoreState extends State {
 
     private Table table;
     private Table innerTable;
-    private ScrollPane tournamentsPane;
+    private ScrollPane scrollPane;
     private List<Game> games;
 
     private String backBtnText = "Back";
@@ -85,9 +79,9 @@ public class ViewHighScoreState extends State {
             innerTable.row();
         }
 
-        tournamentsPane = new ScrollPane(innerTable, skin);
-        table.add(tournamentsPane).spaceBottom(spacingOnBottom);
-        table.getCell(tournamentsPane).size(Gdx.graphics.getWidth()/1.2f, Gdx.graphics.getHeight()/3f);
+        scrollPane = new ScrollPane(innerTable, skin);
+        table.add(scrollPane).spaceBottom(spacingOnBottom);
+        table.getCell(scrollPane).size(Gdx.graphics.getWidth()/1.2f, Gdx.graphics.getHeight()/3f);
         table.row();
 
         stage.addActor(table);
diff --git a/frontend/core/src/com/gameware/game/states/ViewTournamentState.java b/frontend/core/src/com/gameware/game/states/ViewTournamentState.java
index 4739f3cc560df48792549970025a4d58553e00b6..7921084c889773ffd6a249a2e6da22067ad07713 100644
--- a/frontend/core/src/com/gameware/game/states/ViewTournamentState.java
+++ b/frontend/core/src/com/gameware/game/states/ViewTournamentState.java
@@ -25,8 +25,6 @@ public class ViewTournamentState extends State {
     private Round round;
     private Dialog dialog;
 
-    TextButton playBtn;
-
     private int padding = 50;
 
     private Label stateNameText;
@@ -61,11 +59,8 @@ public class ViewTournamentState extends State {
 
         table.add(stateNameText).spaceBottom(spacingOnBottomInputFIeld);
         table.row();
-//        if(round.isPlayed()){
-//            table.add(new Label("You have aldready played\nWait for others to finish", skin)).spaceBottom(spacingOnBottom);
-//        }else {
-            table.add(makePlayBtn()).size(buttonWidth*1.4f, buttonHeight*1.2f).spaceBottom(spacingOnBottom);
-//        }
+
+        table.add(makePlayBtn()).size(buttonWidth*1.4f, buttonHeight*1.2f).spaceBottom(spacingOnBottom);
 
         table.row();
         PlayStateTemplate state = GameWare.getInstance().getGameIdToPlayState().get(round.getGameId());
@@ -126,7 +121,7 @@ public class ViewTournamentState extends State {
     }
 
     private TextButton makePlayBtn(){
-
+        TextButton playBtn;
         if(round.isPlayed()){
             TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
             textButtonStyle.up = skin.newDrawable("button", Color.GRAY);