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Created date
Resolve "Add types to express"
!8
· created
Mar 09, 2023
by
Snorre Skjellestad Kristiansen
Sprint 1: Basic functionality
⚙️ backend
🛠 Working on
Closed
updated
Mar 13, 2023
Draft: Resolve "Main menu screen setup"
!9
· created
Mar 09, 2023
by
Sander Østrem Fagernes
Sprint 1: Basic functionality
✨ type::feature
✴️ priority::medium
🎨 area::UI/UX
🖥 frontend
🛠 Working on
Closed
updated
Mar 10, 2023
#8 Added TerrainGenerator class
!17
· created
Mar 16, 2023
by
Jan Einar Thorvaldsen
Sprint 1: Basic functionality
🖥 frontend
🛠 Working on
Closed
updated
Mar 16, 2023
Draft: Resolve "Create UI for gameplay"
!25
· created
Mar 22, 2023
by
Magnus Segtnan Skjølberg
Sprint 1: Basic functionality
🎨 area::UI/UX
🖥 frontend
Closed
updated
Mar 30, 2023
Draft: Resolve "Adjust cannon angle from touch input"
!35
· created
Apr 05, 2023
by
Magnus Segtnan Skjølberg
Sprint 1: Basic functionality
✴️ priority::medium
🎨 area::UI/UX
💡 area::logic
🖥 frontend
🛠 Working on
Closed
1
updated
Apr 12, 2023
Draft: Rotating cannon with touch input
!41
· created
Apr 12, 2023
by
Magnus Segtnan Skjølberg
Sprint 1: Basic functionality
✴️ priority::medium
🎨 area::UI/UX
💡 area::logic
🖥 frontend
🛠 Working on
Closed
1
updated
Apr 14, 2023
Resolve "Fetch gameState from server"
!72
· created
Apr 17, 2023
by
Sander Østrem Fagernes
Sprint 2: Multiplayer implementation
✨ type::feature
💡 area::logic
🖥 frontend
🚨 priority::critical
🛠 Working on
Closed
updated
Apr 19, 2023
Draft: Resolve "Improve control over gameplay process flow"
!77
· created
Apr 18, 2023
by
Sander Østrem Fagernes
Sprint 2: Multiplayer implementation
✳️ priority::low
💡 area::logic
📝 type::task
🖥 frontend
Closed
updated
Apr 18, 2023
Draft: feat: Fetch terrain before rendering and initializing game
!78
· created
Apr 19, 2023
by
Sander Østrem Fagernes
🛠 Working on
Closed
updated
Apr 21, 2023
Resolve "Change Screens to use HUD class"
!88
· created
Apr 21, 2023
by
Magnus Segtnan Skjølberg
🎨 area::UI/UX
💡 area::logic
🖥 frontend
🚨 priority::critical
🛠 Working on
Closed
updated
Apr 24, 2023