diff --git a/frontend/assets/Roboto-Regular.ttf b/frontend/assets/Roboto-Regular.ttf
new file mode 100644
index 0000000000000000000000000000000000000000..67bd9e22486e31cdf67caa1cbdc4c02746af6e33
Binary files /dev/null and b/frontend/assets/Roboto-Regular.ttf differ
diff --git a/frontend/assets/badlogic.jpg b/frontend/assets/badlogic.jpg
deleted file mode 100644
index 4390da6e0f6d041590c6313d2b4c978abc00a342..0000000000000000000000000000000000000000
Binary files a/frontend/assets/badlogic.jpg and /dev/null differ
diff --git a/frontend/assets/main-menu-logout-button.png b/frontend/assets/main-menu-logout-button.png
deleted file mode 100644
index a1b72febc88153adae529893666d58927535598e..0000000000000000000000000000000000000000
Binary files a/frontend/assets/main-menu-logout-button.png and /dev/null differ
diff --git a/frontend/assets/main-menu-welcome-box.png b/frontend/assets/main-menu-welcome-box.png
deleted file mode 100644
index e4d2ba8e49e6c81916a7bab6bc80cd4b4700ec36..0000000000000000000000000000000000000000
Binary files a/frontend/assets/main-menu-welcome-box.png and /dev/null differ
diff --git a/frontend/assets/menu-background.png b/frontend/assets/menu-background.png
deleted file mode 100644
index bb6d4f3fd9a0723f81c4dbe5e782aab9a953eec4..0000000000000000000000000000000000000000
Binary files a/frontend/assets/menu-background.png and /dev/null differ
diff --git a/frontend/assets/menu-button-2.png b/frontend/assets/menu-button-2.png
deleted file mode 100644
index 4f9638b61bea3b52dcf7a65a79f5ea9bbc6bc589..0000000000000000000000000000000000000000
Binary files a/frontend/assets/menu-button-2.png and /dev/null differ
diff --git a/frontend/assets/menu-button.png b/frontend/assets/menu-button.png
deleted file mode 100644
index c0b856f7a2086e059a9a1248dc2fe1c7f9107f3e..0000000000000000000000000000000000000000
Binary files a/frontend/assets/menu-button.png and /dev/null differ
diff --git a/frontend/assets/menu-textures.atlas b/frontend/assets/menu-textures.atlas
new file mode 100644
index 0000000000000000000000000000000000000000..eefba7954bb4313999cd11a8b3877bd43c77c9f2
--- /dev/null
+++ b/frontend/assets/menu-textures.atlas
@@ -0,0 +1,75 @@
+
+menu-textures.png
+size: 1024, 1024
+format: RGBA8888
+filter: Nearest, Nearest
+repeat: none
+camo-background-landscape
+  rotate: false
+  xy: 2, 530
+  size: 640, 480
+  orig: 640, 480
+  offset: 0, 0
+  index: -1
+camo-background-portrait
+  rotate: false
+  xy: 2, 28
+  size: 224, 500
+  orig: 224, 500
+  offset: 0, 0
+  index: -1
+dark-menu-header
+  rotate: false
+  xy: 228, 433
+  size: 629, 95
+  orig: 629, 95
+  offset: 0, 0
+  index: -1
+dark-rounded-button
+  rotate: false
+  xy: 228, 397
+  size: 246, 34
+  orig: 246, 34
+  offset: 0, 0
+  index: -1
+dark-rounded-button-down
+  rotate: false
+  xy: 644, 927
+  size: 246, 34
+  orig: 246, 34
+  offset: 0, 0
+  index: -1
+dark-stroked-input-field
+  rotate: false
+  xy: 644, 963
+  size: 261, 47
+  orig: 261, 47
+  offset: 0, 0
+  index: -1
+logo
+  rotate: false
+  xy: 228, 355
+  size: 134, 40
+  orig: 134, 40
+  offset: 0, 0
+  index: -1
+typing-cursor
+  rotate: false
+  xy: 2, 2
+  size: 24, 24
+  orig: 24, 24
+  offset: 0, 0
+  index: -1
+
+menu-textures2.png
+size: 512, 1024
+format: RGBA8888
+filter: Nearest, Nearest
+repeat: none
+camo-background-portrait-blurred
+  rotate: false
+  xy: 2, 2
+  size: 383, 628
+  orig: 383, 628
+  offset: 0, 0
+  index: -1
diff --git a/frontend/assets/menu-textures.json b/frontend/assets/menu-textures.json
new file mode 100644
index 0000000000000000000000000000000000000000..ddbe9ce72cb5b7182dbce2ffdba695da6257277c
--- /dev/null
+++ b/frontend/assets/menu-textures.json
@@ -0,0 +1,46 @@
+{
+  "com.badlogic.gdx.graphics.Color": {
+    "white": {
+      "r": 1, "g": 1, "b": 1, "a": 1
+    },
+    "black": {
+      "r": 0, "g": 0, "b": 0, "a": 1
+    }
+  },
+  "BitmapFont": {
+    "default": {
+      "file": "Roboto-Regular.ttf",
+      "size": 18
+    },
+    "header": {
+      "file": "Roboto-Regular.ttf",
+      "size": 26
+    }
+  },
+  "com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle": {
+    "default": {
+      "font": "default",
+      "fontColor": "black"
+    },
+    "header": {
+      "font": "header",
+      "fontColor": "white"
+    }
+  },
+  "com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle": {
+    "default": {
+      "font": "default",
+      "fontColor": "white",
+      "up": "dark-rounded-button",
+      "down": "dark-rounded-button-down"
+    }
+  },
+  "com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle": {
+    "default": {
+      "font": "default",
+      "fontColor": "black",
+      "background": "dark-stroked-input-field",
+      "cursor": "typing-cursor"
+    }
+  }
+}
\ No newline at end of file
diff --git a/frontend/assets/menu-textures.png b/frontend/assets/menu-textures.png
new file mode 100644
index 0000000000000000000000000000000000000000..7781c29d8792adc05f5e4f081b3a5828211ed536
Binary files /dev/null and b/frontend/assets/menu-textures.png differ
diff --git a/frontend/assets/menu-textures2.png b/frontend/assets/menu-textures2.png
new file mode 100644
index 0000000000000000000000000000000000000000..bd24a4c41f8ce767920fca8250da14f197eea118
Binary files /dev/null and b/frontend/assets/menu-textures2.png differ
diff --git a/frontend/assets/tankwars-logo.png b/frontend/assets/tankwars-logo.png
deleted file mode 100644
index 8ff4dd7f3997f6e7a216b96fa5f5456f78489332..0000000000000000000000000000000000000000
Binary files a/frontend/assets/tankwars-logo.png and /dev/null differ
diff --git a/frontend/build.gradle b/frontend/build.gradle
index df072c8f6f8609d86179e4af82c732f7c964fc48..b45378c5400ad14ddd3d227d3d8094d071d7f773 100644
--- a/frontend/build.gradle
+++ b/frontend/build.gradle
@@ -6,6 +6,7 @@ buildscript {
         mavenCentral()
         gradlePluginPortal()
         maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
+        maven { url 'https://jitpack.io' }
         google()
     }
     dependencies {
@@ -54,8 +55,6 @@ project(":desktop") {
 
         implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
 
-
-
     }
 }
 
@@ -96,5 +95,6 @@ project(":core") {
         implementation "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
         implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
 
+        implementation 'com.github.acanthite:freetype-skin:0.4'
     }
 }
diff --git a/frontend/core/src/com/game/tankwars/ResourceManager.java b/frontend/core/src/com/game/tankwars/ResourceManager.java
new file mode 100644
index 0000000000000000000000000000000000000000..021ebc389503f1de6624a29e835685f46776675e
--- /dev/null
+++ b/frontend/core/src/com/game/tankwars/ResourceManager.java
@@ -0,0 +1,90 @@
+package com.game.tankwars;
+
+import com.badlogic.gdx.assets.AssetDescriptor;
+import com.badlogic.gdx.assets.AssetManager;
+import com.badlogic.gdx.assets.loaders.FileHandleResolver;
+import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver;
+import com.badlogic.gdx.graphics.g2d.BitmapFont;
+import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
+import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGeneratorLoader;
+import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader;
+import com.badlogic.gdx.scenes.scene2d.ui.Skin;
+import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
+import com.badlogic.gdx.utils.GdxRuntimeException;
+import com.github.acanthite.gdx.graphics.g2d.FreeTypeSkinLoader;
+
+/**
+ * A Singleton that manages all assets in application.
+ * It uses the LibGDX AssetManager, but encapsulates it to only expose necessary methods.
+ *
+ * The application uses scene2d.ui and loads Skin objects, each with a
+ * TextureAtlas and a JSON file.
+ */
+public class ResourceManager {
+
+    private static ResourceManager instance = null;
+    private final AssetManager manager;
+    private final AssetDescriptor<TextureAtlas> MENU_ATLAS =
+            new AssetDescriptor<>("menu-textures.atlas", TextureAtlas.class);
+    private final AssetDescriptor<Skin> MENU_SKIN =
+            new AssetDescriptor<>("menu-textures.json", Skin.class);
+
+    public ResourceManager() {
+        manager = new AssetManager();
+
+        manager.setLoader(Skin.class, new FreeTypeSkinLoader(manager.getFileHandleResolver()));
+    }
+
+    /**
+     * Singleton getter
+     * @return The ResourceManager instance
+     */
+    public static ResourceManager getInstance() {
+        if (instance == null) instance = new ResourceManager();
+        return instance;
+    }
+
+    /**
+     * Loads the TextureAtlas and the Skin for the menus,
+     * and attaches the TextureAtlas to the Skin.
+     *
+     * @return loaded Skin object with JSON file and TextureRegions
+     *         null on loading error
+     */
+    public Skin loadAndGetMenuAssets() {
+        if (!manager.isLoaded(MENU_ATLAS)) manager.load(MENU_ATLAS);
+        if (!manager.isLoaded(MENU_SKIN)) manager.load(MENU_SKIN);
+
+        try {
+            manager.finishLoading();
+            manager.get(MENU_SKIN).addRegions(manager.get(MENU_ATLAS));
+            return manager.get(MENU_SKIN);
+        } catch(GdxRuntimeException error) {
+            System.out.println(error.getMessage());
+        }
+        return null;
+    }
+
+    /**
+     * Block until all currently loaded assets are finished loading
+     */
+    public void finishLoading() {
+        manager.finishLoading();
+    }
+
+    /**
+     * Unload all currently loaded assets
+     */
+    public void clear() {
+        manager.clear();
+    }
+
+    /**
+     * Dispose of the manager
+     */
+    public void dispose() {
+        manager.dispose();
+    }
+
+}
diff --git a/frontend/core/src/com/game/tankwars/TankWarsGame.java b/frontend/core/src/com/game/tankwars/TankWarsGame.java
index 34d118b95948833eb04257b835120a6e6523ea6a..7ef42679e50284b36e07c8ab0589db9a656c271d 100644
--- a/frontend/core/src/com/game/tankwars/TankWarsGame.java
+++ b/frontend/core/src/com/game/tankwars/TankWarsGame.java
@@ -28,6 +28,7 @@ import com.badlogic.gdx.utils.ScreenUtils;
 import com.game.tankwars.model.Box2dWorld;
 import com.game.tankwars.model.Bullet;
 import com.game.tankwars.model.Tank;
+import com.game.tankwars.view.LoginScreen;
 import com.game.tankwars.view.MainMenuScreen;
 
 public class TankWarsGame extends Game {
@@ -35,38 +36,14 @@ public class TankWarsGame extends Game {
 	public static int VIEWPORT_WIDTH = 80;
 	public static int VIEWPORT_HEIGHT = 50;
 
-	private BitmapFont font;
 	private SpriteBatch batch;
-	private OrthographicCamera camera;
+	private BitmapFont font;
 
 	@Override
 	public void create() {
 		batch = new SpriteBatch();
-		// Font from https://www.fontspace.com/roll-accurate-font-f32330
-		font = generateFontFromTTFFile("RollAccurate-mvrx.ttf");
-		// Camera size set to main menu dimensions: portrait mode
-		camera = new OrthographicCamera(224f,
-				224f * Gdx.graphics.getHeight() / Gdx.graphics.getWidth());
-
-		MainMenuScreen mainMenuScreen = new MainMenuScreen(this, batch, font, camera);
-		this.setScreen(mainMenuScreen);
-	}
-
-	/**
-	 * Generates a BitmapFont from a .ttf font file with higher scaling than the original
-	 * to allow for better font resolution.
-	 *
-	 * @param internalPath file path to the .ttf file relative to assets folder
-	 * @return BitmapFont
-	 */
-	private BitmapFont generateFontFromTTFFile(String internalPath) {
-		FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal(internalPath));
-		FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
-		parameter.size = 32; // Set max font size
-		BitmapFont font = generator.generateFont(parameter);
-		generator.dispose();
-
-		return font;
+		font = new BitmapFont();
+		this.setScreen(new LoginScreen(this));
 	}
 
 	public int getViewportWidth(){
@@ -84,6 +61,7 @@ public class TankWarsGame extends Game {
 	
 	@Override
 	public void dispose () {
+		ResourceManager.getInstance().dispose();
 		batch.dispose();
 		font.dispose();
 	}
diff --git a/frontend/core/src/com/game/tankwars/controller/LoginController.java b/frontend/core/src/com/game/tankwars/controller/LoginController.java
new file mode 100644
index 0000000000000000000000000000000000000000..37830ddaf42c972655d0bada905645d48289f9c5
--- /dev/null
+++ b/frontend/core/src/com/game/tankwars/controller/LoginController.java
@@ -0,0 +1,85 @@
+package com.game.tankwars.controller;
+
+import com.badlogic.gdx.scenes.scene2d.InputEvent;
+import com.badlogic.gdx.scenes.scene2d.InputListener;
+import com.badlogic.gdx.scenes.scene2d.Stage;
+import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
+import com.badlogic.gdx.scenes.scene2d.ui.TextField;
+import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
+import com.game.tankwars.ResourceManager;
+import com.game.tankwars.TankWarsGame;
+import com.game.tankwars.view.GameScreen;
+
+/**
+ * Todo: Login user on backend
+ *
+ * Listens to the login button on the LoginScreen and logs in
+ * the user with the username provided in the username text field.
+ * Transitions to MainMenuScreen on login.
+ */
+public class LoginController {
+
+    private final TankWarsGame tankWarsGame;
+    private final Stage stage;
+    private final TextButton loginButton;
+    private final TextField usernameField;
+
+    public LoginController(final TankWarsGame tankWarsGame, final TextButton loginButton, final TextField usernameField, final Stage stage) {
+        this.tankWarsGame = tankWarsGame;
+        this.loginButton = loginButton;
+        this.usernameField = usernameField;
+        this.stage = stage;
+
+        setEventListeners();
+    }
+
+    public void setEventListeners() {
+        loginButton.addListener(new InputListener() {
+            @Override
+            public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
+                handleInput(usernameField.getText());
+                return true;
+            }
+        });
+
+        usernameField.addListener(new InputListener() {
+            /**
+             * Unfocus text field and remove keyboard when enter is pressed,
+             * and move camera back to original position.
+             */
+            @Override
+            public boolean keyDown(InputEvent event, int keycode) {
+                super.keyDown(event, keycode);
+                if (keycode == 66) {
+                    usernameField.getOnscreenKeyboard().show(false);
+                    stage.unfocus(usernameField);
+                    stage.getViewport().setScreenY(0);
+                    stage.getViewport().apply();
+                }
+                return true;
+            }
+        });
+
+        usernameField.addListener(new ClickListener() {
+            /**
+             * Move camera down when text field is clicked
+             * to make the field appear above the keyboard.
+             */
+            @Override
+            public void clicked(InputEvent event, float x, float y) {
+                super.clicked(event, x, y);
+                stage.getViewport().setScreenY((int) (2 * stage.getHeight() / 3));
+                stage.getViewport().apply();
+            }
+        });
+    }
+
+    public void handleInput(String username) {
+        System.out.println(username);
+
+        // TODO: Move clear line to MainMenuController when the main menu is operational
+        ResourceManager.getInstance().clear();
+        tankWarsGame.setScreen(new GameScreen(tankWarsGame));
+    }
+
+}
diff --git a/frontend/core/src/com/game/tankwars/controller/MainMenuController.java b/frontend/core/src/com/game/tankwars/controller/MainMenuController.java
index 888b821d8569a0110698ae3eff03ebf56ba37f6c..a655aad55d02a4e0a113690bd46a8ee6ee145602 100644
--- a/frontend/core/src/com/game/tankwars/controller/MainMenuController.java
+++ b/frontend/core/src/com/game/tankwars/controller/MainMenuController.java
@@ -41,7 +41,10 @@ public class MainMenuController {
                 touchPos.y >= menuButton.getY() && touchPos.y <= menuButton.getY() + menuButton.getHeight()) {
 
                 switch (i) {
-                    case 0: tankWarsGame.setScreen(new GameScreen(tankWarsGame)); break;
+                    case 0:
+                        // TODO: Clear resource manager
+                        tankWarsGame.setScreen(new GameScreen(tankWarsGame));
+                        break;
                     case 1: System.out.println("Leaderboard button: Not yet functional"); break;
                     case 2: System.out.println("Settings button: Not yet functional"); break;
                     case 3: System.out.println("Log out button: Not yet functional"); break;
diff --git a/frontend/core/src/com/game/tankwars/model/MenuHeader.java b/frontend/core/src/com/game/tankwars/model/MenuHeader.java
new file mode 100644
index 0000000000000000000000000000000000000000..49467013336a61a5ff69bf529232f1683bcc2297
--- /dev/null
+++ b/frontend/core/src/com/game/tankwars/model/MenuHeader.java
@@ -0,0 +1,17 @@
+package com.game.tankwars.model;
+
+import com.badlogic.gdx.graphics.Texture;
+
+public class MenuHeader {
+
+    private final Texture texture;
+
+    public MenuHeader() {
+        texture = new Texture("main-menu-welcome-box.png");
+    }
+
+    public Texture getTexture() {
+        return  texture;
+    }
+
+}
diff --git a/frontend/core/src/com/game/tankwars/view/LoginScreen.java b/frontend/core/src/com/game/tankwars/view/LoginScreen.java
new file mode 100644
index 0000000000000000000000000000000000000000..0e5051580e8ebba1aa99ab17243f7a5018a74012
--- /dev/null
+++ b/frontend/core/src/com/game/tankwars/view/LoginScreen.java
@@ -0,0 +1,138 @@
+package com.game.tankwars.view;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.Screen;
+import com.badlogic.gdx.graphics.Color;
+import com.badlogic.gdx.graphics.g2d.BitmapFont;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.scenes.scene2d.Actor;
+import com.badlogic.gdx.scenes.scene2d.Event;
+import com.badlogic.gdx.scenes.scene2d.InputEvent;
+import com.badlogic.gdx.scenes.scene2d.InputListener;
+import com.badlogic.gdx.scenes.scene2d.Stage;
+import com.badlogic.gdx.scenes.scene2d.ui.Button;
+import com.badlogic.gdx.scenes.scene2d.ui.Label;
+import com.badlogic.gdx.scenes.scene2d.ui.Skin;
+import com.badlogic.gdx.scenes.scene2d.ui.Table;
+import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
+import com.badlogic.gdx.scenes.scene2d.ui.Image;
+import com.badlogic.gdx.scenes.scene2d.ui.TextField;
+import com.badlogic.gdx.scenes.scene2d.ui.Value;
+import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
+import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
+import com.badlogic.gdx.scenes.scene2d.utils.FocusListener;
+import com.badlogic.gdx.utils.Align;
+import com.badlogic.gdx.utils.ScreenUtils;
+import com.badlogic.gdx.utils.viewport.ExtendViewport;
+import com.game.tankwars.ResourceManager;
+import com.game.tankwars.TankWarsGame;
+import com.game.tankwars.controller.LoginController;
+
+
+/**
+ * Basic login screen with only a username text field.
+ * The user is logged in with the provided name when the login button
+ * is touched.
+ */
+public class LoginScreen implements Screen {
+    private final TankWarsGame tankWarsGame;
+    private Stage stage;
+    private TextField usernameField;
+
+    public LoginScreen(final TankWarsGame tankWarsGame) {
+        this.tankWarsGame = tankWarsGame;
+    }
+
+    @Override
+    public void show() {
+        stage = new Stage(new ExtendViewport(320, 240), new SpriteBatch());
+        Gdx.input.setInputProcessor(stage);
+
+        Skin skin = ResourceManager.getInstance().loadAndGetMenuAssets();
+
+        // TODO: Transition to ErrorScreen if skin == null
+
+        Image backgroundPortrait = new Image(skin.getDrawable("camo-background-portrait"));
+        Drawable backgroundBlurred = skin.getDrawable("camo-background-portrait-blurred");
+        Image logo = new Image(skin.getDrawable("logo"));
+        Drawable headerBox = skin.getDrawable("dark-menu-header");
+
+        Label loginLabel = new Label("Log in", skin.get("header", Label.LabelStyle.class));
+        Label usernameLabel = new Label("Username", skin.get("default", Label.LabelStyle.class));
+
+        usernameField = new TextField("",
+                        skin.get("default", TextField.TextFieldStyle.class));
+        usernameField.setAlignment(Align.center);
+        TextButton loginButton = new TextButton("Log in",
+                skin.get("default", TextButton.TextButtonStyle.class));
+
+        //--- Layout
+        float lw = 2 * stage.getWidth() / 5f;
+        float rw = stage.getWidth() - lw;
+
+        Table rootTable = new Table();
+        rootTable.setFillParent(true);
+        rootTable.center();
+        rootTable.add(backgroundPortrait).width(lw).
+                left().minHeight(stage.getHeight()).
+                height(backgroundPortrait.getHeight() / backgroundPortrait.getWidth() * lw);
+
+        Table rightTable = new Table();
+        rightTable.background(backgroundBlurred);
+
+        Table headerTable = new Table();
+        headerTable.background(headerBox);
+        headerTable.add(logo).expandX().width(3 * rw / 7f).
+                height(logo.getHeight() / logo.getWidth() * 3 * rw / 7f);
+        headerTable.add(loginLabel).expandX();
+
+        rightTable.add(headerTable).fillX().height(stage.getHeight() / 4f);
+        rightTable.row().expand(1, 1);
+        rightTable.add(usernameLabel).width(2 * rw / 3f).bottom().padLeft(10);
+        rightTable.row().expand(1, 0);
+        rightTable.add(usernameField).width(2 * rw / 3f).height(42).top();
+        rightTable.row().expand(1, 4);
+        rightTable.add(loginButton).width(2 * rw / 3f).height(28);
+
+        rootTable.add(rightTable).expandX().height(stage.getHeight());
+        stage.addActor(rootTable);
+
+        new LoginController(tankWarsGame, loginButton, usernameField, stage);
+    }
+
+    @Override
+    public void render(float delta) {
+        ScreenUtils.clear(0, 0, 0, 1);
+
+        stage.act(delta);
+        stage.draw();
+    }
+
+    @Override
+    public void resize(int width, int height) {
+        stage.getViewport().update(width, height);
+    }
+
+    @Override
+    public void pause() {
+
+    }
+
+    @Override
+    public void resume() {
+
+    }
+
+    @Override
+    public void hide() {
+        Gdx.input.setInputProcessor(null);
+    }
+
+
+    @Override
+    public void dispose() {
+        stage.dispose();
+    }
+
+
+}
diff --git a/frontend/desktop/src/com/game/tankwars/DesktopLauncher.java b/frontend/desktop/src/com/game/tankwars/DesktopLauncher.java
index 38508cf87c0dc7e0818462b7a980f63d7e4f7cc3..85cc0a82932dff34c234afc1fea3705d511e58b2 100644
--- a/frontend/desktop/src/com/game/tankwars/DesktopLauncher.java
+++ b/frontend/desktop/src/com/game/tankwars/DesktopLauncher.java
@@ -8,7 +8,7 @@ import com.game.tankwars.TankWarsGame;
 public class DesktopLauncher {
 	public static void main (String[] arg) {
 		Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
-		config.setWindowedMode(720, 1600);
+		config.setWindowedMode(1600, 720);
 		config.setForegroundFPS(60);
 		config.setTitle("Tank Wars");
 		new Lwjgl3Application(new TankWarsGame(), config);