From b6b74528cd94b19f788559034bf3e5bedd7a5e74 Mon Sep 17 00:00:00 2001 From: magnsskj <magnsskj@stud.ntnu.no> Date: Thu, 30 Mar 2023 14:30:51 +0200 Subject: [PATCH] (#18): heighten terrain to make space for hud --- frontend/core/src/com/game/tankwars/model/Terrain.java | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/frontend/core/src/com/game/tankwars/model/Terrain.java b/frontend/core/src/com/game/tankwars/model/Terrain.java index dcd5ff9..90f1d77 100644 --- a/frontend/core/src/com/game/tankwars/model/Terrain.java +++ b/frontend/core/src/com/game/tankwars/model/Terrain.java @@ -1,11 +1,6 @@ package com.game.tankwars.model; -import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.graphics.Mesh; -import com.badlogic.gdx.graphics.VertexAttribute; -import com.badlogic.gdx.graphics.VertexAttributes; -import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; @@ -26,8 +21,8 @@ public class Terrain { float xStart = -5; float xEnd = 100; - float yMin = 1f; - float yMax = 10; + float yMin = 5f; + float yMax = 15; int points = 10; int vertNumber = 1000; -- GitLab