From b6b74528cd94b19f788559034bf3e5bedd7a5e74 Mon Sep 17 00:00:00 2001
From: magnsskj <magnsskj@stud.ntnu.no>
Date: Thu, 30 Mar 2023 14:30:51 +0200
Subject: [PATCH] (#18): heighten terrain to make space for hud

---
 frontend/core/src/com/game/tankwars/model/Terrain.java | 9 ++-------
 1 file changed, 2 insertions(+), 7 deletions(-)

diff --git a/frontend/core/src/com/game/tankwars/model/Terrain.java b/frontend/core/src/com/game/tankwars/model/Terrain.java
index dcd5ff9..90f1d77 100644
--- a/frontend/core/src/com/game/tankwars/model/Terrain.java
+++ b/frontend/core/src/com/game/tankwars/model/Terrain.java
@@ -1,11 +1,6 @@
 package com.game.tankwars.model;
 
-import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.Color;
-import com.badlogic.gdx.graphics.Mesh;
-import com.badlogic.gdx.graphics.VertexAttribute;
-import com.badlogic.gdx.graphics.VertexAttributes;
-import com.badlogic.gdx.graphics.glutils.ShaderProgram;
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 import com.badlogic.gdx.math.Vector2;
 import com.badlogic.gdx.physics.box2d.Body;
@@ -26,8 +21,8 @@ public class Terrain {
 
         float xStart = -5;
         float xEnd = 100;
-        float yMin = 1f;
-        float yMax = 10;
+        float yMin = 5f;
+        float yMax = 15;
         int points = 10;
         int vertNumber = 1000;
 
-- 
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