diff --git a/core/src/com/wordbattle/game/view/GamePlayView.java b/core/src/com/wordbattle/game/view/GamePlayView.java
index 0e16be9616f8e33e2675a1289327fc9756522ff7..0a8d7ba2d457c1a47ea7ad2f50a5335ed095d7a5 100644
--- a/core/src/com/wordbattle/game/view/GamePlayView.java
+++ b/core/src/com/wordbattle/game/view/GamePlayView.java
@@ -16,6 +16,7 @@ import com.badlogic.gdx.scenes.scene2d.Stage;
 import com.badlogic.gdx.scenes.scene2d.ui.TextField;
 import com.badlogic.gdx.utils.viewport.ScreenViewport;
 import com.sun.org.apache.xerces.internal.util.SynchronizedSymbolTable;
+import com.sun.tools.sjavac.Log;
 import com.wordbattle.game.WordBattle;
 import com.wordbattle.game.model.LetterPool;
 import com.wordbattle.game.network.FirebaseInterface;
@@ -23,6 +24,7 @@ import com.wordbattle.game.network.FirebaseInterface;
 import org.w3c.dom.ranges.Range;
 
 import java.util.ArrayList;
+import java.util.Random;
 import java.util.Stack;
 
 import jdk.internal.org.jline.terminal.Size;
@@ -48,6 +50,8 @@ public class GamePlayView {
     private boolean isTimerRunning;
     private Rectangle settingsBounds;
 
+    private ArrayList<Integer> YOffsets;//used to make letters look scattered
+
 
 
 
@@ -59,6 +63,11 @@ public class GamePlayView {
         Gdx.input.setInputProcessor(stage);
 
 
+        System.out.println("message from constructor");
+
+
+
+
         settingsBounds = new Rectangle(
                 WordBattle.WIDTH - 100,
                 WordBattle.HEIGHT - 100,
@@ -92,6 +101,10 @@ public class GamePlayView {
 
 
 
+
+
+
+
     }
 
     public Rectangle getSettingsBounds() { return settingsBounds; }
@@ -105,6 +118,7 @@ public class GamePlayView {
                 isTimerRunning = false; // Stop the timer when it reaches 0
                 // Handle time out logic
 
+
             }
         }
     }
@@ -114,8 +128,17 @@ public class GamePlayView {
         letterPool = new LetterPool(currentWord, 5, pin); // Or however you decide the number of extra letters
         letterBoxBounds = new Rectangle[currentWord.length()];
         filledBoxes = new Character[currentWord.length()];
+        Random rand = new Random();
+        YOffsets= new ArrayList<>(letterPool.getLetters().size());
+        for (int i=0; i<letterPool.getLetters().size();i++){
+            YOffsets.add(rand.nextInt(200)-100);
+        }
+
+
     }
 
+
+
     public void render(SpriteBatch sb) {
         if (shapeRenderer == null) {
             shapeRenderer = new ShapeRenderer();
@@ -125,39 +148,79 @@ public class GamePlayView {
 
 
 
+
             letters = letterPool.getLetters();
             letterBounds = new Rectangle[letters.size()];
 
+
+
             float letterSpacing = 100;
             float totalWidthLetter = ((((float) letters.size() * letterSpacing)) / 2);
-            float letterStartX = ((cam.viewportWidth - totalWidthLetter) - 2*letterSpacing) / 2;
+            //float letterStartX = ((cam.viewportWidth - totalWidthLetter) - 2*letterSpacing) / 2;
+            float letterStartX=100;
             float letterStartY = cam.viewportHeight / 2;
             sb.setProjectionMatrix(cam.combined);
             sb.begin(); // Begin the SpriteBatch for other rendering
             sb.draw(backgroundTexture, 0, 0, cam.viewportWidth, cam.viewportHeight);
+
+
+
             float letterStartYBaseEven = 700; // Midpoint for range 500 to 900
             float letterStartYBaseOdd = -550; // Midpoint for range 300 to 800
+
+
+
+
+            int num=0;
+
+            float yPos=0;
+
             for (int i = 0; i < letters.size(); i++) {
+
                 // Calculate the position for each letter
-                float x = letterStartX + i * letterSpacing;
-                float y;
-                if (i % 2 == 0) {
+                float xPos = (float) (letterStartX + i *letterSpacing/2);
+
+                if (num == 0) {
                     // For even indices, use the range 500 to 900
-                    y = letterStartY + 700; // Alternate within the range
-                } else {
+                    yPos = letterStartY + 750 + YOffsets.get(i); // Alternate within the range
+
+
+                }
+                if(num==1) {
                     // For odd indices, use the range 300 to 800
-                    y = letterStartY - 400;// Alternate within the range
-                    x -= letterSpacing;
+                    yPos = letterStartY +400 + YOffsets.get(i);// Alternate within the range
+
+
+
+                }
+                if(num==2){
+
+                    yPos = letterStartY -350 + YOffsets.get(i);// Alternate within the range
+
+
+
+
+                }
+                if(num==3){
+
+                    yPos = letterStartY -750 + YOffsets.get(i);// Alternate within the range
+
+                    num=-1;
+
                 }
 
 
                 // Draw each letter, here you might want to draw a background texture for the letter
                 font.setColor(Color.GREEN);
-                font.draw(sb, letters.get(i).toString(), x, y);
-                letterBounds[i] = new Rectangle(x, y-120, 120, 120);
+                font.draw(sb, letters.get(i).toString(), xPos, yPos);
+                letterBounds[i] = new Rectangle(xPos, yPos - 120, 120, 120);
+                System.out.println("printed "+ i);
+
+                num++;
             }
 
 
+
             // Draw time
             font.draw(sb, "Time: " + String.format("%o", Math.round(timeLeft)), cam.viewportWidth / 2 - 200, cam.viewportHeight - 200);
 
@@ -193,6 +256,7 @@ public class GamePlayView {
 
             }
 
+
             shapeRenderer.end();
             sb.begin(); // Begin SpriteBatch again
 
@@ -244,6 +308,8 @@ public class GamePlayView {
         this.filledBoxes = filledBoxes;
     }
 
+
+
     public void dispose() {
         shapeRenderer.dispose();
     }
@@ -271,3 +337,6 @@ public class GamePlayView {
         return maxTime;
     }
 }
+
+
+