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Commit 17e6b0ac authored by Sara Savanovic Djordjevic's avatar Sara Savanovic Djordjevic
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update: move pictures, remove initial flutter code

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Ice Map</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>ice_map</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>
#import "GeneratedPluginRegistrant.h"
import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}
arb-dir: lib/src/localization
template-arb-file: app_en.arb
output-localization-file: app_localizations.dart
import 'package:flutter/material.dart';
import 'src/app.dart';
import 'src/settings/settings_controller.dart';
import 'src/settings/settings_service.dart';
void main() async {
// Set up the SettingsController, which will glue user settings to multiple
// Flutter Widgets.
final settingsController = SettingsController(SettingsService());
// Load the user's preferred theme while the splash screen is displayed.
// This prevents a sudden theme change when the app is first displayed.
await settingsController.loadSettings();
// Run the app and pass in the SettingsController. The app listens to the
// SettingsController for changes, then passes it further down to the
// SettingsView.
runApp(MyApp(settingsController: settingsController));
}
import 'package:flutter/material.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'sample_feature/sample_item_details_view.dart';
import 'sample_feature/sample_item_list_view.dart';
import 'settings/settings_controller.dart';
import 'settings/settings_view.dart';
/// The Widget that configures your application.
class MyApp extends StatelessWidget {
const MyApp({
super.key,
required this.settingsController,
});
final SettingsController settingsController;
@override
Widget build(BuildContext context) {
// Glue the SettingsController to the MaterialApp.
//
// The ListenableBuilder Widget listens to the SettingsController for changes.
// Whenever the user updates their settings, the MaterialApp is rebuilt.
return ListenableBuilder(
listenable: settingsController,
builder: (BuildContext context, Widget? child) {
return MaterialApp(
// Providing a restorationScopeId allows the Navigator built by the
// MaterialApp to restore the navigation stack when a user leaves and
// returns to the app after it has been killed while running in the
// background.
restorationScopeId: 'app',
// Provide the generated AppLocalizations to the MaterialApp. This
// allows descendant Widgets to display the correct translations
// depending on the user's locale.
localizationsDelegates: const [
AppLocalizations.delegate,
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
supportedLocales: const [
Locale('en', ''), // English, no country code
],
// Use AppLocalizations to configure the correct application title
// depending on the user's locale.
//
// The appTitle is defined in .arb files found in the localization
// directory.
onGenerateTitle: (BuildContext context) =>
AppLocalizations.of(context)!.appTitle,
// Define a light and dark color theme. Then, read the user's
// preferred ThemeMode (light, dark, or system default) from the
// SettingsController to display the correct theme.
theme: ThemeData(),
darkTheme: ThemeData.dark(),
themeMode: settingsController.themeMode,
// Define a function to handle named routes in order to support
// Flutter web url navigation and deep linking.
onGenerateRoute: (RouteSettings routeSettings) {
return MaterialPageRoute<void>(
settings: routeSettings,
builder: (BuildContext context) {
switch (routeSettings.name) {
case SettingsView.routeName:
return SettingsView(controller: settingsController);
case SampleItemDetailsView.routeName:
return const SampleItemDetailsView();
case SampleItemListView.routeName:
default:
return const SampleItemListView();
}
},
);
},
);
},
);
}
}
{
"appTitle": "ice_map",
"@appTitle": {
"description": "The title of the application"
}
}
/// A placeholder class that represents an entity or model.
class SampleItem {
const SampleItem(this.id);
final int id;
}
import 'package:flutter/material.dart';
/// Displays detailed information about a SampleItem.
class SampleItemDetailsView extends StatelessWidget {
const SampleItemDetailsView({super.key});
static const routeName = '/sample_item';
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Item Details'),
),
body: const Center(
child: Text('More Information Here'),
),
);
}
}
import 'package:flutter/material.dart';
import '../settings/settings_view.dart';
import 'sample_item.dart';
import 'sample_item_details_view.dart';
/// Displays a list of SampleItems.
class SampleItemListView extends StatelessWidget {
const SampleItemListView({
super.key,
this.items = const [SampleItem(1), SampleItem(2), SampleItem(3)],
});
static const routeName = '/';
final List<SampleItem> items;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Sample Items'),
actions: [
IconButton(
icon: const Icon(Icons.settings),
onPressed: () {
// Navigate to the settings page. If the user leaves and returns
// to the app after it has been killed while running in the
// background, the navigation stack is restored.
Navigator.restorablePushNamed(context, SettingsView.routeName);
},
),
],
),
// To work with lists that may contain a large number of items, it’s best
// to use the ListView.builder constructor.
//
// In contrast to the default ListView constructor, which requires
// building all Widgets up front, the ListView.builder constructor lazily
// builds Widgets as they’re scrolled into view.
body: ListView.builder(
// Providing a restorationId allows the ListView to restore the
// scroll position when a user leaves and returns to the app after it
// has been killed while running in the background.
restorationId: 'sampleItemListView',
itemCount: items.length,
itemBuilder: (BuildContext context, int index) {
final item = items[index];
return ListTile(
title: Text('SampleItem ${item.id}'),
leading: const CircleAvatar(
// Display the Flutter Logo image asset.
foregroundImage: AssetImage('assets/images/flutter_logo.png'),
),
onTap: () {
// Navigate to the details page. If the user leaves and returns to
// the app after it has been killed while running in the
// background, the navigation stack is restored.
Navigator.restorablePushNamed(
context,
SampleItemDetailsView.routeName,
);
}
);
},
),
);
}
}
import 'package:flutter/material.dart';
import 'settings_service.dart';
/// A class that many Widgets can interact with to read user settings, update
/// user settings, or listen to user settings changes.
///
/// Controllers glue Data Services to Flutter Widgets. The SettingsController
/// uses the SettingsService to store and retrieve user settings.
class SettingsController with ChangeNotifier {
SettingsController(this._settingsService);
// Make SettingsService a private variable so it is not used directly.
final SettingsService _settingsService;
// Make ThemeMode a private variable so it is not updated directly without
// also persisting the changes with the SettingsService.
late ThemeMode _themeMode;
// Allow Widgets to read the user's preferred ThemeMode.
ThemeMode get themeMode => _themeMode;
/// Load the user's settings from the SettingsService. It may load from a
/// local database or the internet. The controller only knows it can load the
/// settings from the service.
Future<void> loadSettings() async {
_themeMode = await _settingsService.themeMode();
// Important! Inform listeners a change has occurred.
notifyListeners();
}
/// Update and persist the ThemeMode based on the user's selection.
Future<void> updateThemeMode(ThemeMode? newThemeMode) async {
if (newThemeMode == null) return;
// Do not perform any work if new and old ThemeMode are identical
if (newThemeMode == _themeMode) return;
// Otherwise, store the new ThemeMode in memory
_themeMode = newThemeMode;
// Important! Inform listeners a change has occurred.
notifyListeners();
// Persist the changes to a local database or the internet using the
// SettingService.
await _settingsService.updateThemeMode(newThemeMode);
}
}
import 'package:flutter/material.dart';
/// A service that stores and retrieves user settings.
///
/// By default, this class does not persist user settings. If you'd like to
/// persist the user settings locally, use the shared_preferences package. If
/// you'd like to store settings on a web server, use the http package.
class SettingsService {
/// Loads the User's preferred ThemeMode from local or remote storage.
Future<ThemeMode> themeMode() async => ThemeMode.system;
/// Persists the user's preferred ThemeMode to local or remote storage.
Future<void> updateThemeMode(ThemeMode theme) async {
// Use the shared_preferences package to persist settings locally or the
// http package to persist settings over the network.
}
}
import 'package:flutter/material.dart';
import 'settings_controller.dart';
/// Displays the various settings that can be customized by the user.
///
/// When a user changes a setting, the SettingsController is updated and
/// Widgets that listen to the SettingsController are rebuilt.
class SettingsView extends StatelessWidget {
const SettingsView({super.key, required this.controller});
static const routeName = '/settings';
final SettingsController controller;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Settings'),
),
body: Padding(
padding: const EdgeInsets.all(16),
// Glue the SettingsController to the theme selection DropdownButton.
//
// When a user selects a theme from the dropdown list, the
// SettingsController is updated, which rebuilds the MaterialApp.
child: DropdownButton<ThemeMode>(
// Read the selected themeMode from the controller
value: controller.themeMode,
// Call the updateThemeMode method any time the user selects a theme.
onChanged: controller.updateThemeMode,
items: const [
DropdownMenuItem(
value: ThemeMode.system,
child: Text('System Theme'),
),
DropdownMenuItem(
value: ThemeMode.light,
child: Text('Light Theme'),
),
DropdownMenuItem(
value: ThemeMode.dark,
child: Text('Dark Theme'),
)
],
),
),
);
}
}
flutter/ephemeral
# Project-level configuration.
cmake_minimum_required(VERSION 3.10)
project(runner LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "ice_map")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "com.example.ice_map")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()
# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Define the application target. To change its name, change BINARY_NAME above,
# not the value here, or `flutter run` will no longer work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
install(FILES "${bundled_library}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endforeach(bundled_library)
# Copy the native assets provided by the build.dart from all packages.
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
install(DIRECTORY "${NATIVE_ASSETS_DIR}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.10)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
# which isn't available in 3.10.
function(list_prepend LIST_NAME PREFIX)
set(NEW_LIST "")
foreach(element ${${LIST_NAME}})
list(APPEND NEW_LIST "${PREFIX}${element}")
endforeach(element)
set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# === Flutter Library ===
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"fl_basic_message_channel.h"
"fl_binary_codec.h"
"fl_binary_messenger.h"
"fl_dart_project.h"
"fl_engine.h"
"fl_json_message_codec.h"
"fl_json_method_codec.h"
"fl_message_codec.h"
"fl_method_call.h"
"fl_method_channel.h"
"fl_method_codec.h"
"fl_method_response.h"
"fl_plugin_registrar.h"
"fl_plugin_registry.h"
"fl_standard_message_codec.h"
"fl_standard_method_codec.h"
"fl_string_codec.h"
"fl_value.h"
"fl_view.h"
"flutter_linux.h"
)
list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
target_link_libraries(flutter INTERFACE
PkgConfig::GTK
PkgConfig::GLIB
PkgConfig::GIO
)
add_dependencies(flutter flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CMAKE_CURRENT_BINARY_DIR}/_phony_
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
)
//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
void fl_register_plugins(FlPluginRegistry* registry) {
}
//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter_linux/flutter_linux.h>
// Registers Flutter plugins.
void fl_register_plugins(FlPluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)
foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/linux plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)
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