- 24 May, 2022 1 commit
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Joakim authored
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- 23 May, 2022 1 commit
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Joakim authored
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- 22 May, 2022 2 commits
- 21 May, 2022 2 commits
- 20 May, 2022 2 commits
- 19 May, 2022 2 commits
- 17 May, 2022 2 commits
- 15 May, 2022 1 commit
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Joakim authored
Made the controllers dynamic by using ArrayLists for updating information, some refactoring for easier readability
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- 14 May, 2022 1 commit
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Joakim authored
Added TerrainBonus and Situational bonus to units. Adjusted totalDamage based on if army contains at least 1 BannerUnit
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- 11 May, 2022 1 commit
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Joakim authored
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- 08 May, 2022 2 commits
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Joakim authored
Implemented Terrain as an enum to use in calculation bonuses according to the Terrain the battle takes place in
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Joakim authored
Re implemented the option for setting name to unit. Enhanced writer/reader in the way that the number is of units is displayed after the unit type and name rather than being repeated identical lines in the .csv files
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- 07 May, 2022 2 commits
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Joakim Falch authored
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Joakim authored
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- 06 May, 2022 1 commit
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Joakim authored
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- 05 May, 2022 3 commits
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Joakim authored
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Joakim Falch authored
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Joakim authored
Removed the need for HP, unit types now have a set amount of HP. Started the implementation of gold in create new army.
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- 02 May, 2022 1 commit
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Joakim authored
Changed parameter in unit types to only require name. Continued developing createNewArmy scene, implementing gold system and created new units.
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- 01 May, 2022 3 commits
- 30 Apr, 2022 1 commit
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Joakim authored
Changed the project to a project with JavaFX dependencies. Also started making the create new army scene.
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- 05 Apr, 2022 1 commit
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Joakim authored
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- 04 Apr, 2022 2 commits
- 30 Mar, 2022 2 commits
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Joakim Falch authored
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Joakim Falch authored
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- 28 Mar, 2022 1 commit
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Joakim authored
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- 20 Mar, 2022 2 commits
- 18 Mar, 2022 2 commits
- 09 Mar, 2022 1 commit
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Joakim Falch authored
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- 02 Mar, 2022 1 commit
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Joakim Falch authored
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