diff --git a/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGUIView.java b/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGUIView.java
index a844fedfd5f2812c6dec46bcad2daea97d94ae47..a4d26477c1ed0f8990dcee0e0be755c53f2965e0 100644
--- a/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGUIView.java
+++ b/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGUIView.java
@@ -8,6 +8,8 @@ import edu.ntnu.stud.chaosgame.model.generators.ChaosGameDescriptionFactory;
 import javafx.animation.KeyFrame;
 import javafx.animation.Timeline;
 import javafx.scene.Scene;
+import javafx.scene.control.ToggleGroup;
+import javafx.scene.control.RadioButton;
 import javafx.scene.image.Image;
 import javafx.scene.image.ImageView;
 import javafx.scene.image.PixelWriter;
@@ -34,6 +36,7 @@ public class ChaosGameGUIView {
     private final Timeline timeline;
 
 
+
     public ChaosGameGUIView(Stage primaryStage) throws IOException {
 
         this.timeline = new Timeline(new KeyFrame(Duration.seconds(0.05), event -> this.drawChaosGame()));
@@ -50,6 +53,14 @@ public class ChaosGameGUIView {
 
         VBox sideMenu = new VBox();
 
+
+        //TEMPORARY CODE to test Chaos Games in GUI
+
+        ChaosGameDescriptionFactory factory = new ChaosGameDescriptionFactory();
+        ChaosGameDescription description = factory.getDescriptions().get(1);
+        ChaosCanvas canvas = new ChaosCanvas(1000, 1000, description.getMinCoords(), description.getMaxCoords());
+        game = new ChaosGame(description, canvas);
+
         Button startButton = new Button("Start");
         startButton.setOnAction(event -> timeline.play());
         Button stopButton = new Button("Stop");
@@ -62,6 +73,7 @@ public class ChaosGameGUIView {
             WritableImage newWritableImage = new WritableImage(width, height);
             setPixelWriter(newWritableImage.getPixelWriter());
             setImageViewFromImage(newWritableImage);
+            canvas.clearCanvas();
         });
 
         Button clearButton = new Button("Clear");
@@ -70,8 +82,21 @@ public class ChaosGameGUIView {
             getImageView().setImage(null);
             setCurrentLine(0);
         });
+        
+        
+        // Radio buttons for choosing fractal type
+        ToggleGroup group = new ToggleGroup();
+        RadioButton sierpinskiRadioButton = new RadioButton("Sierpinski");
+        sierpinskiRadioButton.setToggleGroup(group);
+        sierpinskiRadioButton.setSelected(true);
+        RadioButton barnsleyRadioButton = new RadioButton("Barnsley");
+        barnsleyRadioButton.setToggleGroup(group);
+        RadioButton juliaRadioButton = new RadioButton("Julia");
+        juliaRadioButton.setToggleGroup(group);
 
         sideMenu.getChildren().addAll(startButton,stopButton,newButton,clearButton);
+        sideMenu.getChildren().addAll(sierpinskiRadioButton, barnsleyRadioButton, juliaRadioButton);
+
 
         BorderPane borderPane = new BorderPane();
         borderPane.setCenter(imageView);
@@ -83,20 +108,16 @@ public class ChaosGameGUIView {
         primaryStage.setScene(scene);
         primaryStage.show();
 
-        //TEMPORARY CODE to test Chaos Games in GUI
 
-        ChaosGameDescriptionFactory factory = new ChaosGameDescriptionFactory();
-        ChaosGameDescription description = factory.getDescriptions().get(0);
-        ChaosCanvas canvas = new ChaosCanvas(1000, 1000, description.getMinCoords(), description.getMaxCoords());
-        game = new ChaosGame(description, canvas);
 
 
     }
 
     public void drawChaosGame(){
-
         ChaosCanvas canvas = game.getCanvas();
-        game.runSteps(100000);
+
+
+        game.runSteps(10);
 
         // Test implementation for drawing fractals
         int[][] betaArray = canvas.getCanvasArray();