diff --git a/src/main/java/edu/ntnu/stud/chaosgame/controller/game/GuiButtonController.java b/src/main/java/edu/ntnu/stud/chaosgame/controller/game/GuiButtonController.java
index a8611eaa962e46543df0c60cfe296e2b5dc470c1..5c06b2bafd001525e511aa4e6758eda57d1632ff 100644
--- a/src/main/java/edu/ntnu/stud/chaosgame/controller/game/GuiButtonController.java
+++ b/src/main/java/edu/ntnu/stud/chaosgame/controller/game/GuiButtonController.java
@@ -195,7 +195,9 @@ public class GuiButtonController {
   private void initializeMainButtons() {
     gui.getStartButton().setOnAction(event -> startGame());
     gui.getStopButton().setOnAction(event -> stopGame());
+
     gui.getClearButton().setOnAction(event -> clearImageView());
+
     gui.getQuitButton().setOnAction(event -> quitGame());
     gui.getColorCheckBox().setOnAction(event -> game.setUseColor(gui.getColorCheckBox().isSelected()));
 
diff --git a/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGui.java b/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGui.java
index 401fe2f6bb9d50f3eb26b6b3e944a19268d5ca69..7a62aee18db1ac770ff154bb86ec7cd6e026ecbd 100644
--- a/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGui.java
+++ b/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGui.java
@@ -8,11 +8,8 @@ import edu.ntnu.stud.chaosgame.controller.utility.Formatter;
 import edu.ntnu.stud.chaosgame.model.data.Vector2D;
 import edu.ntnu.stud.chaosgame.model.generators.ChaosGameDescriptionFactory;
 
-import java.util.Objects;
-import javafx.animation.KeyFrame;
 import javafx.animation.Timeline;
 import javafx.animation.TranslateTransition;
-import javafx.application.Platform;
 import javafx.geometry.Insets;
 import javafx.geometry.Pos;
 import javafx.scene.Scene;
@@ -21,10 +18,17 @@ import javafx.scene.canvas.GraphicsContext;
 import javafx.scene.control.*;
 import javafx.scene.image.Image;
 import javafx.scene.image.ImageView;
+
 import javafx.scene.image.WritableImage;
 import javafx.scene.layout.*;
 import javafx.scene.paint.Color;
 import javafx.scene.text.Font;
+
+import javafx.scene.layout.BorderPane;
+import javafx.scene.layout.HBox;
+import javafx.scene.layout.Region;
+import javafx.scene.layout.VBox;
+
 import javafx.stage.Stage;
 import javafx.stage.Window;
 import javafx.util.Duration;
@@ -106,8 +110,18 @@ public class ChaosGameGui implements ChaosGameObserver {
    * The start, stop, new, clear, quit and show sidebar buttons for the GUI.
    */
   private Button startButton;
+
+  /**
+   * The stop button for the GUI.
+   */
   private Button stopButton;
+
+
+  /**
+   * The button for clearing
+   */
   private Button clearButton;
+
   private Button quitButton;
   private Button sideMenuButton;
 
@@ -152,16 +166,18 @@ public class ChaosGameGui implements ChaosGameObserver {
    */
   private GuiButtonController controller;
 
-
-
-
+  /**
+   * Constructor for the ChaosGameGui.
+   *
+   * @param primaryStage the primary stage for the GUI.
+   * @throws IOException if the GUI fails to initialize.
+   */
 public ChaosGameGui(Stage primaryStage) throws IOException {
   this.primaryStage = primaryStage;
   this.initializeComponents();
   this.initializeGameComponents();
   this.controller = new GuiButtonController(game, this); // Initialize controller here
 
-
     primaryStage.setTitle("Fractal Chaos Game");
     primaryStage.setScene(scene);
     primaryStage.setOnShown(event -> this.imageView.requestFocus());
@@ -193,11 +209,6 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     //this.timeline = new Timeline(new KeyFrame(Duration.seconds(0.05), event -> controller.drawChaosGame()));
     this.initializeImageView();
 
-
-    // Side menu
-
-
-
     //this.initializeMainButtons();
     this.initializeFractalButtons();
     this.initializeSideMenu();
@@ -333,7 +344,7 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     // Create Canvas Buttons
     this.startButton = new Button("Start");
     this.stopButton = new Button("Stop");
-    this.clearButton = new Button("Clear");
+    this.clearButton = new Button("New");
     this.quitButton = new Button("Quit");
     //this.sideMenuButton = new Button("Side Menu");
 
@@ -465,6 +476,7 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     // Add spacing
     sideMenu.getChildren().add(space);
 
+    sideMenu.getChildren().addAll(startButton,stopButton, clearButton);
 
 
 
@@ -587,9 +599,6 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     this.imageView.setImage(inputView);
   }
 
-
-
-
   /**
    * Update the canvas and set a new zoom factor for the image view based on the ratio
    * between the old and new canvas heights.
@@ -654,6 +663,7 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
   public Button getClearButton() {
     return this.clearButton;
   }
+
   public Button getQuitButton() {
     return this.quitButton;
   }
@@ -697,4 +707,5 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     // Redraw the fractal to fit the new canvas size
     controller.drawChaosGame();
   }
+
 }