diff --git a/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGui.java b/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGui.java
index 7a62aee18db1ac770ff154bb86ec7cd6e026ecbd..b0b8d79e565ad6474cad484058a9f2dafb8f0e25 100644
--- a/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGui.java
+++ b/src/main/java/edu/ntnu/stud/chaosgame/view/ChaosGameGui.java
@@ -40,12 +40,16 @@ import java.io.IOException;
 public class ChaosGameGui implements ChaosGameObserver {
   private int currentLine = 0;
 
+  /**
+   * The primary stage for the GUI.
+   */
   private Stage primaryStage;
 
+  /**
+   * The aspect ratio of the GUI.
+   */
   private double aspectRatio;
 
-
-
   /**
    * The canvas for this GUI.
    */
@@ -122,13 +126,24 @@ public class ChaosGameGui implements ChaosGameObserver {
    */
   private Button clearButton;
 
+  /**
+   * The quit button for the GUI.
+   */
   private Button quitButton;
+
+  /**
+   * The side menu button for the GUI.
+   */
   private Button sideMenuButton;
 
   /**
    * The load fractal from file and write fractal to file buttons for the GUI.
    */
   private Button loadFractalFromFileButton;
+
+  /**
+   * The write fractal to file button for the GUI.
+   */
   private Button writeFractalToFileButton;
 
   /**
@@ -172,23 +187,24 @@ public class ChaosGameGui implements ChaosGameObserver {
    * @param primaryStage the primary stage for the GUI.
    * @throws IOException if the GUI fails to initialize.
    */
-public ChaosGameGui(Stage primaryStage) throws IOException {
-  this.primaryStage = primaryStage;
-  this.initializeComponents();
-  this.initializeGameComponents();
-  this.controller = new GuiButtonController(game, this); // Initialize controller here
-
-    primaryStage.setTitle("Fractal Chaos Game");
-    primaryStage.setScene(scene);
-    primaryStage.setOnShown(event -> this.imageView.requestFocus());
-    primaryStage.show();
-  // Initialize aspect ratio based on initial dimensions
-  this.aspectRatio = (double) width / height;
-
-  // Add listeners to handle window size changes
-  scene.widthProperty().addListener((observable, oldValue, newValue) -> {
-    resizeCanvas();
-  });
+  public ChaosGameGui(Stage primaryStage) throws IOException {
+    this.primaryStage = primaryStage;
+    this.initializeComponents();
+    this.initializeGameComponents();
+    this.controller = new GuiButtonController(game, this); // Initialize controller here
+
+      primaryStage.setTitle("Fractal Chaos Game");
+      primaryStage.setScene(scene);
+      primaryStage.setOnShown(event -> this.imageView.requestFocus());
+      primaryStage.show();
+    // Initialize aspect ratio based on initial dimensions
+    this.aspectRatio = (double) width / height;
+
+    // Add listeners to handle window size changes
+    scene.widthProperty().addListener((observable, oldValue, newValue) -> {
+      resizeCanvas();
+    });
+
 
   scene.heightProperty().addListener((observable, oldValue, newValue) -> {
     resizeCanvas();
@@ -200,6 +216,8 @@ sideMenu.prefWidthProperty().bind(scene.widthProperty().multiply(0.2)); // 20% o
 // Bind the height of the sideMenu to the height of the scene
 sideMenu.prefHeightProperty().bind(scene.heightProperty());
 }
+
+
   /**
    * Initialize the components of the GUI.
    */
@@ -226,35 +244,6 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     return textField;
   }
 
-  /**
-   * Initialize the main buttons for the GUI.
-   */
-//  private void initializeMainButtons() {
-//    this.startButton = new Button("Start");
-//    startButton.setOnAction(event -> controller.startGame());
-//    this.stopButton = new Button("Stop");
-//    stopButton.setOnAction(event -> controller.stopGame());
-//
-//    this.newButton = new Button("New");
-//
-//    newButton.setOnAction(event ->{
-//      this.canvas.getGraphicsContext2D().clearRect(0, 0, canvas.getWidth(), canvas.getHeight());
-//      chaosCanvas.clearCanvas();
-//    });
-//
-//    this.clearButton = new Button("Clear");
-//
-//    clearButton.setOnAction(event -> {
-//      getImageView().setImage(null);
-//      setCurrentLine(0);
-//    });
-//
-//    // Quit button
-//    this.quitButton = new Button("Quit");
-//    quitButton.setOnAction(event -> Platform.exit());
-//
-//  }
-
   /**
    * Initialize the components related to the chaos game itself.
    */
@@ -313,8 +302,6 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     this.improvedBarnsleyButton = new RadioButton("Improved Barnsley");
     improvedBarnsleyButton.setToggleGroup(group);
 
-
-
     // Load fractal file button and tooltip
     this.loadFractalFromFileButton = new Button("Load Fractal");
     Tooltip loadFractalFromFileButtonTooltip = new Tooltip("Load a text file describing a new fractal chaos game");
@@ -354,7 +341,6 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     Tooltip clearButtonTooltip = new Tooltip("Clear the current fracal");
     Tooltip quitButtonTooltip = new Tooltip("Quit the application");
 
-
     // Attach Tooltips to Buttons
     Tooltip.install(startButton,startButtonTooltip);
     Tooltip.install(stopButton,stopButtonTooltip);
@@ -362,6 +348,7 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     Tooltip.install(quitButton, quitButtonTooltip);
 
     this.sideMenu = new VBox();
+    //this.sideMenu.setAlignment(Pos.CENTER);
     // Parameters
     VBox parameterBox = new VBox();
     VBox controlButtonBox = new VBox();
@@ -466,9 +453,9 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     parameterBox.setPadding(new Insets(10));
 
     // Add basic control buttons
-
-    controlButtonBox.getChildren().addAll(canvasLabel,startButton, stopButton,clearButton);
     controlButtonBox.setAlignment(Pos.CENTER);
+    controlButtonBox.getChildren().addAll(canvasLabel,startButton, stopButton,clearButton);
+
 
     controlButtonBox.setSpacing(5);
     sideMenu.getChildren().add(controlButtonBox);
@@ -580,7 +567,6 @@ sideMenu.prefHeightProperty().bind(scene.heightProperty());
     return this.chaosCanvas;
   }
 
-
   public int getWidth(){
     return this.width;
   }