From e05dcfa214e0c6ee9945638709684028f760a025 Mon Sep 17 00:00:00 2001
From: Robin Ruud Kristensen <robin1998@hotmail.no>
Date: Thu, 27 Oct 2022 22:33:47 +0200
Subject: [PATCH] fixed spawn area

---
 MrBigsock/Assets/Code/Map/TilemapGenerator.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
index 52b77a5d..e547e57d 100644
--- a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
+++ b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
@@ -226,8 +226,8 @@ namespace Bigsock
             for (int i = 0; i < enemies; i++)
             {
                 int enemyRandom = Random.Range(0, Enemy.Length);
-                int randomLocation_x = Random.Range(0, map.GetUpperBound(0));
-                int randomLocation_y = Random.Range(0, map.GetUpperBound(1));
+                int randomLocation_x = Random.Range(1, map.GetUpperBound(0) - 1);
+                int randomLocation_y = Random.Range(1, map.GetUpperBound(1) - 1);
                 Instantiate(Enemy[enemyRandom], new Vector3Int((int)FloorTilemap[roomNr].transform.position.x + randomLocation_x,
                     (int)FloorTilemap[roomNr].transform.position.y + randomLocation_y, 0), Quaternion.identity);
             }
-- 
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