From e05dcfa214e0c6ee9945638709684028f760a025 Mon Sep 17 00:00:00 2001 From: Robin Ruud Kristensen <robin1998@hotmail.no> Date: Thu, 27 Oct 2022 22:33:47 +0200 Subject: [PATCH] fixed spawn area --- MrBigsock/Assets/Code/Map/TilemapGenerator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs index 52b77a5d..e547e57d 100644 --- a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs +++ b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs @@ -226,8 +226,8 @@ namespace Bigsock for (int i = 0; i < enemies; i++) { int enemyRandom = Random.Range(0, Enemy.Length); - int randomLocation_x = Random.Range(0, map.GetUpperBound(0)); - int randomLocation_y = Random.Range(0, map.GetUpperBound(1)); + int randomLocation_x = Random.Range(1, map.GetUpperBound(0) - 1); + int randomLocation_y = Random.Range(1, map.GetUpperBound(1) - 1); Instantiate(Enemy[enemyRandom], new Vector3Int((int)FloorTilemap[roomNr].transform.position.x + randomLocation_x, (int)FloorTilemap[roomNr].transform.position.y + randomLocation_y, 0), Quaternion.identity); } -- GitLab