diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index 1da5c97e057884dc0bbfd3db7e74e05d06b18fc4..8a5b37fd07d91a2d9d23c1d70307761af7bb36b8 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -17,7 +17,7 @@ namespace BigSock {
 	{
 
 		public const int SKILL_POINTS_PR_LVL = 3; // Skill points to gain pr level up.
-		public const int SKILL_POINTS_START = 5; // Skill points to start with.
+		public const int SKILL_POINTS_START = 0; // Skill points to start with.
 		public const float XP_SCALE_RATE = 3.0f; // Multiplier for xp gain, helps test system while game is tiny.
 
 
@@ -61,14 +61,14 @@ namespace BigSock {
 		{
 			base.Start();
 
-		
 
-			utilBar?.WithXP((int)xp, (int)maxXp)	
+
+			utilBar?.WithXP((int)xp, (int)maxXp)
 				?.WithHealth(Convert.ToInt32(HP), Convert.ToInt32(MaxHP));
 
 			animator = GetComponent<Animator>();
 			spriteRenderer = GetComponent<SpriteRenderer>();
-			
+
 
 
 			//!! DEBUG: Add item to player at start to test if it works.
@@ -81,10 +81,14 @@ namespace BigSock {
 			//var tmp = PrefabService.SINGLETON;
 			//var tmp = SpriteService.SINGLETON;
 
-			_testAttack = (IAttack) AbilityService.SINGLETON.Get(104);
-			_testAttack2 = (IAttack) AbilityService.SINGLETON.Get(102);
-			_testAttack3 = (IAttack) AbilityService.SINGLETON.Get(101);
+			_testAttack = (IAttack)AbilityService.SINGLETON.Get(104);
+			_testAttack2 = (IAttack)AbilityService.SINGLETON.Get(102);
+			_testAttack3 = (IAttack)AbilityService.SINGLETON.Get(101);
 			_dodge = AbilityService.SINGLETON.Get(201);
+
+			_ = AudioService.SINGLETON;
+			_ = SpriteService.SINGLETON;
+			_ = PrefabService.SINGLETON;
 		}
 
 
diff --git a/MrBigsock/Assets/Resources/Prefabs/Enemy_Slime.prefab b/MrBigsock/Assets/Resources/Prefabs/Enemy_Slime.prefab
index 65c081ce1c376acbd62ac5f135eded7a2aa63ea9..bcb42954b8e9e3258b13b2847f57e0e2fd0b6430 100644
--- a/MrBigsock/Assets/Resources/Prefabs/Enemy_Slime.prefab
+++ b/MrBigsock/Assets/Resources/Prefabs/Enemy_Slime.prefab
@@ -178,7 +178,7 @@ MonoBehaviour:
   knockbackForce: 3
   baseHP: 20
   baseMaxHP: 20
-  dropXP: 0
+  dropXP: 20
   xp: 0
   maxXp: 0
   level: 0
diff --git a/MrBigsock/Assets/Resources/Prefabs/enemy_orc_range.prefab b/MrBigsock/Assets/Resources/Prefabs/enemy_orc_range.prefab
index 07f46cc1b832638929d6cd33811e09358141da2f..16f16233be453563253b159247dfac44e8212b2f 100644
--- a/MrBigsock/Assets/Resources/Prefabs/enemy_orc_range.prefab
+++ b/MrBigsock/Assets/Resources/Prefabs/enemy_orc_range.prefab
@@ -178,7 +178,7 @@ MonoBehaviour:
   knockbackForce: 2
   baseHP: 10
   baseMaxHP: 10
-  dropXP: 0
+  dropXP: 20
   xp: 0
   maxXp: 0
   level: 0
diff --git a/MrBigsock/Assets/Resources/Prefabs/enemy_orc_warrior.prefab b/MrBigsock/Assets/Resources/Prefabs/enemy_orc_warrior.prefab
index 2e365bb62850ce29727b4bb76b34a2e52bcd7f9f..ea2aa534130beb238e0b1ba4045e87a40708a7cd 100644
--- a/MrBigsock/Assets/Resources/Prefabs/enemy_orc_warrior.prefab
+++ b/MrBigsock/Assets/Resources/Prefabs/enemy_orc_warrior.prefab
@@ -151,7 +151,7 @@ MonoBehaviour:
   knockbackForce: 3
   baseHP: 10
   baseMaxHP: 10
-  dropXP: 0
+  dropXP: 20
   xp: 0
   maxXp: 0
   level: 0