diff --git a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
index 10b66a9a50fa991117e1b50b93b1210c96871b66..1a75d1698a5897721991c151bc902c41f0df08ad 100644
--- a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
+++ b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
@@ -13,7 +13,6 @@ namespace Bigsock
         [SerializeField] TileSetSO tileSetSO;
         [SerializeField] PolygonCollider2D polygonCollider;
         [SerializeField] GameObject Door;
-        [SerializeField] GameObject Pad;
         [SerializeField] GameObject[] Enemy;
         private int z_value = 0;
         private static int i = 0;
@@ -138,8 +137,6 @@ namespace Bigsock
                                     z_value), Quaternion.identity);
                                 DoorLocations.Add(new Vector3Int((int)WallBottom[roomNr].transform.position.x + x + 2, 
                                     (int)WallBottom[roomNr].transform.position.y, z_value));
-                                Instantiate(Pad, new Vector3(WallBottom[roomNr].transform.position.x + x + 2, WallBottom[roomNr].transform.position.y,
-                                    z_value), Quaternion.identity);
                                 FloorTilemap[roomNr].SetTile(new Vector3Int(x + x1 + 1, map.GetLowerBound(1) - 1, z_value), tileSetSO.floorTile[0]);
                                 FloorTilemap[roomNr].SetTile(new Vector3Int(x + x1 + 2, map.GetLowerBound(1) - 1, z_value), tileSetSO.floorTile[0]);
                                 doorPlaced = true;
@@ -220,6 +217,7 @@ namespace Bigsock
 
         public void SpawnEnemies(int[,] map, int enemies, int roomNr)
         {
+
             for (int i = 0; i < enemies; i++)
             {
                 int randomLocation_x =  Random.Range(0,map.GetUpperBound(0));