From cb6ca43a589b6ad7340c4f4a3535ca9cfb368a26 Mon Sep 17 00:00:00 2001
From: Robin Ruud Kristensen <robin1998@hotmail.no>
Date: Fri, 9 Dec 2022 12:51:14 +0100
Subject: [PATCH] changed how chest array works

---
 MrBigsock/Assets/Code/FollowPlayer.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/MrBigsock/Assets/Code/FollowPlayer.cs b/MrBigsock/Assets/Code/FollowPlayer.cs
index 677736d5..89d4fe1e 100644
--- a/MrBigsock/Assets/Code/FollowPlayer.cs
+++ b/MrBigsock/Assets/Code/FollowPlayer.cs
@@ -90,7 +90,7 @@ namespace Bigsock
 
             if (enemies.Length == 0)
             {
-                chests[roomNr + (7*(levels - 1))].SetActive(true);
+                chests[roomNr].SetActive(true);
                 if(roomNr + 1 < NeighbourMapGenerator.GetRoomListCount() - 1)
                 {
                     roomNr++;
@@ -98,7 +98,7 @@ namespace Bigsock
             }
             if(boss.Length == 0)
             {
-                chests[1 + roomNr + (7 * (levels - 1))].SetActive(true);
+                chests[1 + roomNr].SetActive(true);
             }
         }
 
-- 
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