From cb6ca43a589b6ad7340c4f4a3535ca9cfb368a26 Mon Sep 17 00:00:00 2001 From: Robin Ruud Kristensen <robin1998@hotmail.no> Date: Fri, 9 Dec 2022 12:51:14 +0100 Subject: [PATCH] changed how chest array works --- MrBigsock/Assets/Code/FollowPlayer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MrBigsock/Assets/Code/FollowPlayer.cs b/MrBigsock/Assets/Code/FollowPlayer.cs index 677736d5..89d4fe1e 100644 --- a/MrBigsock/Assets/Code/FollowPlayer.cs +++ b/MrBigsock/Assets/Code/FollowPlayer.cs @@ -90,7 +90,7 @@ namespace Bigsock if (enemies.Length == 0) { - chests[roomNr + (7*(levels - 1))].SetActive(true); + chests[roomNr].SetActive(true); if(roomNr + 1 < NeighbourMapGenerator.GetRoomListCount() - 1) { roomNr++; @@ -98,7 +98,7 @@ namespace Bigsock } if(boss.Length == 0) { - chests[1 + roomNr + (7 * (levels - 1))].SetActive(true); + chests[1 + roomNr].SetActive(true); } } -- GitLab