From c905ac69f812e3e57774f0300d471ee96ec8b0c7 Mon Sep 17 00:00:00 2001
From: Ny Bruker <robinhs@stud.ntnu.no>
Date: Sat, 1 Oct 2022 15:06:23 +0200
Subject: [PATCH] Changed some testing code

---
 MrBigsock/Assets/Code/Item/Inventory.cs   | 2 +-
 MrBigsock/Assets/Code/PlayerController.cs | 3 ++-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/MrBigsock/Assets/Code/Item/Inventory.cs b/MrBigsock/Assets/Code/Item/Inventory.cs
index 7defaf7e..8a5b3f29 100644
--- a/MrBigsock/Assets/Code/Item/Inventory.cs
+++ b/MrBigsock/Assets/Code/Item/Inventory.cs
@@ -25,7 +25,7 @@ namespace BigSock.Item {
 		/*
 			The max number of items the inventory can hold.
 		*/
-		public int Cap { get; set; } = 3;
+		public int Cap { get; set; } = 10;
 
 
 		/*
diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index 723e6cad..5f1a6a4a 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -49,7 +49,8 @@ namespace BigSock {
 				hpBar.SetHealth(Convert.ToInt32(HP));
 
 				//!! DEBUG: Add item to player at start to test if it works.
-				TryPickUpItem(new ItemFourEyes());
+				TryPickUpItem(ItemService.SINGLETON.Get(201));
+				TryPickUpItem(ItemService.SINGLETON.Get(201));
 			}
 
 
-- 
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