diff --git a/MrBigsock/Assets/Code/Item/Inventory.cs b/MrBigsock/Assets/Code/Item/Inventory.cs
index 7defaf7e13c0d82ff2848d815ac8b10a1ec18ceb..8a5b3f2981a3f116b41d677a0ddbced07506e37e 100644
--- a/MrBigsock/Assets/Code/Item/Inventory.cs
+++ b/MrBigsock/Assets/Code/Item/Inventory.cs
@@ -25,7 +25,7 @@ namespace BigSock.Item {
 		/*
 			The max number of items the inventory can hold.
 		*/
-		public int Cap { get; set; } = 3;
+		public int Cap { get; set; } = 10;
 
 
 		/*
diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index 723e6cada0bcceb932495e66f3d2cc8974098c75..5f1a6a4ace8e6c3b22c8e668b6a0e2c10464cf45 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -49,7 +49,8 @@ namespace BigSock {
 				hpBar.SetHealth(Convert.ToInt32(HP));
 
 				//!! DEBUG: Add item to player at start to test if it works.
-				TryPickUpItem(new ItemFourEyes());
+				TryPickUpItem(ItemService.SINGLETON.Get(201));
+				TryPickUpItem(ItemService.SINGLETON.Get(201));
 			}