diff --git a/MrBigsock/Assets/Code/Item/Inventory.cs b/MrBigsock/Assets/Code/Item/Inventory.cs index 7defaf7e13c0d82ff2848d815ac8b10a1ec18ceb..8a5b3f2981a3f116b41d677a0ddbced07506e37e 100644 --- a/MrBigsock/Assets/Code/Item/Inventory.cs +++ b/MrBigsock/Assets/Code/Item/Inventory.cs @@ -25,7 +25,7 @@ namespace BigSock.Item { /* The max number of items the inventory can hold. */ - public int Cap { get; set; } = 3; + public int Cap { get; set; } = 10; /* diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs index 723e6cada0bcceb932495e66f3d2cc8974098c75..5f1a6a4ace8e6c3b22c8e668b6a0e2c10464cf45 100644 --- a/MrBigsock/Assets/Code/PlayerController.cs +++ b/MrBigsock/Assets/Code/PlayerController.cs @@ -49,7 +49,8 @@ namespace BigSock { hpBar.SetHealth(Convert.ToInt32(HP)); //!! DEBUG: Add item to player at start to test if it works. - TryPickUpItem(new ItemFourEyes()); + TryPickUpItem(ItemService.SINGLETON.Get(201)); + TryPickUpItem(ItemService.SINGLETON.Get(201)); }